pub struct RenderToTextureTasks { /* private fields */ }
Implementations§
Source§impl RenderToTextureTasks
impl RenderToTextureTasks
Sourcepub fn add(
&mut self,
name: String,
width: u32,
height: u32,
should_compress: bool,
commands: &mut Commands<'_, '_>,
images: &mut ResMut<'_, Assets<Image>>,
allow_changes: bool,
)
pub fn add( &mut self, name: String, width: u32, height: u32, should_compress: bool, commands: &mut Commands<'_, '_>, images: &mut ResMut<'_, Assets<Image>>, allow_changes: bool, )
should_compress: whether to use universal basis compression. This will also generate mipmaps.
pub fn get(&self, name: &str) -> Option<&RenderToTextureTask>
pub fn get_mut(&mut self, name: &str) -> Option<&mut RenderToTextureTask>
pub fn read(&mut self, name: &str) -> Option<Vec<u8>>
pub fn image(&mut self, name: &str, finish: bool) -> Option<Image>
Trait Implementations§
Source§impl Clone for RenderToTextureTasks
impl Clone for RenderToTextureTasks
Source§fn clone(&self) -> RenderToTextureTasks
fn clone(&self) -> RenderToTextureTasks
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for RenderToTextureTasks
impl Default for RenderToTextureTasks
Source§fn default() -> RenderToTextureTasks
fn default() -> RenderToTextureTasks
Returns the “default value” for a type. Read more
impl Resource for RenderToTextureTasks
Auto Trait Implementations§
impl Freeze for RenderToTextureTasks
impl !RefUnwindSafe for RenderToTextureTasks
impl Send for RenderToTextureTasks
impl Sync for RenderToTextureTasks
impl Unpin for RenderToTextureTasks
impl !UnwindSafe for RenderToTextureTasks
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
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) to Rc<Any>
. Rc<Any>
can then be
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where ConcreteType
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.