Renderer

Trait Renderer 

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pub trait Renderer {
Show 13 methods // Required methods fn render_point(&mut self, position: DVec2, color: Srgba); fn render_line( &mut self, start: DVec2, end: DVec2, thickness: f64, color: Srgba, ); fn render_circle(&mut self, position: DVec2, radius: f64, color: Srgba); fn render_circle_lines( &mut self, position: DVec2, radius: f64, thickness: f64, color: Srgba, ); fn render_arc( &mut self, position: DVec2, radius: f64, rotation: f64, sides: u8, arc: f64, color: Srgba, ); fn render_arc_lines( &mut self, position: DVec2, radius: f64, rotation: f64, sides: u8, arc: f64, thickness: f64, color: Srgba, ); fn render_text( &mut self, text: &str, position: DVec2, anchor: Anchor2D, size: f64, color: Srgba, ); fn render_text_outline( &mut self, text: &str, position: DVec2, anchor: Anchor2D, size: f64, outline_thickness: f64, color: Srgba, outline_color: Srgba, ); fn render_rectangle( &mut self, position: DVec2, width: f64, height: f64, offset: DVec2, rotation: f64, color: Srgba, ); fn render_rectangle_lines( &mut self, position: DVec2, width: f64, height: f64, offset: DVec2, rotation: f64, thickness: f64, color: Srgba, ); fn render_equilateral_triangle( &mut self, position: DVec2, radius: f64, rotation: f64, color: Srgba, ); fn render_equilateral_triangle_lines( &mut self, position: DVec2, radius: f64, rotation: f64, thickness: f64, color: Srgba, ); fn render_image( &mut self, image_name: &str, position: DVec2, width: f64, height: f64, offset: DVec2, rotation: f64, );
}

Required Methods§

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fn render_point(&mut self, position: DVec2, color: Srgba)

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fn render_line( &mut self, start: DVec2, end: DVec2, thickness: f64, color: Srgba, )

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fn render_circle(&mut self, position: DVec2, radius: f64, color: Srgba)

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fn render_circle_lines( &mut self, position: DVec2, radius: f64, thickness: f64, color: Srgba, )

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fn render_arc( &mut self, position: DVec2, radius: f64, rotation: f64, sides: u8, arc: f64, color: Srgba, )

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fn render_arc_lines( &mut self, position: DVec2, radius: f64, rotation: f64, sides: u8, arc: f64, thickness: f64, color: Srgba, )

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fn render_text( &mut self, text: &str, position: DVec2, anchor: Anchor2D, size: f64, color: Srgba, )

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fn render_text_outline( &mut self, text: &str, position: DVec2, anchor: Anchor2D, size: f64, outline_thickness: f64, color: Srgba, outline_color: Srgba, )

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fn render_rectangle( &mut self, position: DVec2, width: f64, height: f64, offset: DVec2, rotation: f64, color: Srgba, )

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fn render_rectangle_lines( &mut self, position: DVec2, width: f64, height: f64, offset: DVec2, rotation: f64, thickness: f64, color: Srgba, )

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fn render_equilateral_triangle( &mut self, position: DVec2, radius: f64, rotation: f64, color: Srgba, )

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fn render_equilateral_triangle_lines( &mut self, position: DVec2, radius: f64, rotation: f64, thickness: f64, color: Srgba, )

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fn render_image( &mut self, image_name: &str, position: DVec2, width: f64, height: f64, offset: DVec2, rotation: f64, )

Implementors§