Skeleton

Struct Skeleton 

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pub struct Skeleton {
    pub joint_matrices: Vec<Mat4>,
    pub mesh: MeshHandle,
}
Expand description

A Skeleton stores the necessary data to do vertex skinning for an Object.

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§joint_matrices: Vec<Mat4>

Stores one transformation matrix for each joint. These are the transformations that will be applied to the vertices affected by the corresponding joint. Not to be confused with the transform matrix of the joint itself.

The Skeleton::form_joint_transforms constructor can be used to create a Skeleton with the joint transform matrices instead.

§mesh: MeshHandle

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impl Skeleton

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pub fn from_joint_transforms( mesh: MeshHandle, joint_global_transforms: &[Mat4], inverse_bind_transforms: &[Mat4], ) -> Skeleton

Creates a skeleton with the list of global transforms and inverse bind transforms for each joint

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pub fn compute_joint_matrices( joint_global_transforms: &[Mat4], inverse_bind_transforms: &[Mat4], ) -> Vec<Mat4>

Given a list of joint global positions and another one with inverse bind matrices, multiplies them together to return the list of joint matrices.

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impl Clone for Skeleton

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fn clone(&self) -> Skeleton

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Skeleton

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

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fn to_owned(&self) -> T

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type Error = Infallible

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Performs the conversion.
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