Struct rend3_pbr::PbrRenderRoutine[][src]

pub struct PbrRenderRoutine {
    pub interfaces: ShaderInterfaces,
    pub samplers: Samplers,
    pub cpu_culler: CpuCuller,
    pub gpu_culler: ModeData<(), GpuCuller>,
    pub primary_passes: PrimaryPasses,
    pub tonemapping_pass: TonemappingPass,
    pub skybox_texture: Option<TextureHandle>,
    pub ambient: Vec4,
    pub render_textures: RenderTextures,
}
Expand description

Render routine that renders the using PBR materials and gpu based culling.

Fields

interfaces: ShaderInterfacessamplers: Samplerscpu_culler: CpuCullergpu_culler: ModeData<(), GpuCuller>primary_passes: PrimaryPassestonemapping_pass: TonemappingPassskybox_texture: Option<TextureHandle>ambient: Vec4render_textures: RenderTextures

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