pub struct ShaderInterfaces {
pub samplers_bgl: BindGroupLayout,
pub culled_object_bgl: BindGroupLayout,
pub uniform_bgl: BindGroupLayout,
pub blit_bgl: BindGroupLayout,
pub skybox_bgl: BindGroupLayout,
}Fields§
§samplers_bgl: BindGroupLayout§culled_object_bgl: BindGroupLayout§uniform_bgl: BindGroupLayout§blit_bgl: BindGroupLayout§skybox_bgl: BindGroupLayoutImplementations§
Auto Trait Implementations§
impl Freeze for ShaderInterfaces
impl !RefUnwindSafe for ShaderInterfaces
impl Send for ShaderInterfaces
impl Sync for ShaderInterfaces
impl Unpin for ShaderInterfaces
impl !UnwindSafe for ShaderInterfaces
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more