pub fn add_mesh_by_index<E: Error + 'static>(
    renderer: &Renderer,
    loaded: &LoadedGltfScene,
    mesh_index: usize,
    name: Option<&str>,
    skin_index: Option<usize>,
    transform: Mat4
) -> Result<Labeled<Object>, GltfLoadError<E>>
Expand description

Adds a single mesh from the LoadedGltfScene found by its index, as an object to the scene.