AnimationData

Struct AnimationData 

Source
pub struct AnimationData {
    pub skin_data: FastHashMap<SkinIndex, PerSkinData>,
    pub animation_skin_usage: FastHashMap<AnimationIndex, Vec<SkinIndex>>,
}
Expand description

Caches animation data necessary to run pose_animation_frame.

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§skin_data: FastHashMap<SkinIndex, PerSkinData>

For each skin, stores several cached data structures that speed up the animation loop at runtime.

§animation_skin_usage: FastHashMap<AnimationIndex, Vec<SkinIndex>>

For each animation, stores the list of skins it affects. An animation affects a skin if it deforms any of its joints. This is used to avoid iterating unaffected skins when playing an animation.

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impl AnimationData

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pub fn from_gltf_scene( scene: &LoadedGltfScene, instance: &GltfSceneInstance, ) -> Self

Creates an AnimationData from a loaded gltf scene and instance.

Note that the instance is necessary, as one AnimationData must exist per each instance of the same scene.

§Parameters

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