pub enum PropMut<'a> {
F64(&'a mut Animated<f64>),
Vec2(&'a mut Animated<DVec2>),
Angle(&'a mut Animated<Angle>),
Color(&'a mut Animated<Color>),
Path(&'a mut Animated<VectorPath>),
Stops(&'a mut Animated<GradientStops>),
}Variants§
F64(&'a mut Animated<f64>)
Vec2(&'a mut Animated<DVec2>)
Angle(&'a mut Animated<Angle>)
Color(&'a mut Animated<Color>)
Path(&'a mut Animated<VectorPath>)
Stops(&'a mut Animated<GradientStops>)
Auto Trait Implementations§
impl<'a> !UnwindSafe for PropMut<'a>
impl<'a> Freeze for PropMut<'a>
impl<'a> RefUnwindSafe for PropMut<'a>
impl<'a> Send for PropMut<'a>
impl<'a> Sync for PropMut<'a>
impl<'a> Unpin for PropMut<'a>
impl<'a> UnsafeUnpin for PropMut<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more