pub struct Machine {
pub name: String,
pub inputs: Vec<InputDef>,
pub layers: Vec<MachineLayer>,
pub listeners: Vec<Listener>,
}Fields§
§name: String§inputs: Vec<InputDef>§layers: Vec<MachineLayer>§listeners: Vec<Listener>Pointer interactions on scene nodes → input actions. Picking is free:
SceneItem already carries the shape NodeId.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Machine
impl<'de> Deserialize<'de> for Machine
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Machine
Auto Trait Implementations§
impl Freeze for Machine
impl RefUnwindSafe for Machine
impl Send for Machine
impl Sync for Machine
impl Unpin for Machine
impl UnsafeUnpin for Machine
impl UnwindSafe for Machine
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more