Struct FileUploadBuilder

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pub struct FileUploadBuilder<S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

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impl<S: State> FileUploadBuilder<S>

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pub fn build(self) -> FileUpload
where S: IsComplete,

Finish building and return the requested object

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pub fn file_name(self, value: String) -> FileUploadBuilder<SetFileName<S>>
where S::FileName: IsUnset,

Required.

The name of the file. This is what the file will be called in the remote.it system.

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pub fn file_path( self, value: impl Into<PathBuf>, ) -> FileUploadBuilder<SetFilePath<S>>
where S::FilePath: IsUnset,

Required.

The path to the file on the local filesystem.

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pub fn executable(self, value: bool) -> FileUploadBuilder<SetExecutable<S>>
where S::Executable: IsUnset,

Required.

Whether the file is an executable script or an asset.

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pub fn short_desc(self, value: String) -> FileUploadBuilder<SetShortDesc<S>>
where S::ShortDesc: IsUnset,

Optional (Some / Option setters).

A short description of the file.

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pub fn maybe_short_desc( self, value: Option<String>, ) -> FileUploadBuilder<SetShortDesc<S>>
where S::ShortDesc: IsUnset,

Optional (Some / Option setters).

A short description of the file.

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pub fn long_desc(self, value: String) -> FileUploadBuilder<SetLongDesc<S>>
where S::LongDesc: IsUnset,

Optional (Some / Option setters).

A long description of the file.

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pub fn maybe_long_desc( self, value: Option<String>, ) -> FileUploadBuilder<SetLongDesc<S>>
where S::LongDesc: IsUnset,

Optional (Some / Option setters).

A long description of the file.

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