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dotzuki-ui-0.1.1
Generic JRPG UI widget library — dialog, yes/no, flex menu widgets using the Painter trait
22 minutes ago
dotzuki-app-0.1.1
A generic desktop app crate wrapping dotzuki-renderer's game loop
23 minutes ago
versatiles_pipeline-4.7.0
A toolbox for converting, checking and serving map tiles in various formats.
23 minutes ago
dotzuki-renderer-0.1.1
A general-purpose JRPG renderer built from Game Boy tile rendering principles
23 minutes ago
dynamic-config-consul-0.6.1
Read dynamic-config configuration from Consul's key/value store.
23 minutes ago
dynamic-config-etcd-0.6.1
Read dynamic-config configuration from an etcd v3 key/value store.
23 minutes ago
subc-control-0.1.0
Client-facing subc control-plane wire shapes.
23 minutes ago
memra-lanes-0.82.2
Serving-lane types, SLO admission policy, and engine-truth step stats for the memra inference engine
24 minutes ago
versatiles_container-4.7.0
A toolbox for converting, checking and serving map tiles in various formats.
24 minutes ago
memra-engine-0.82.2
From-scratch CUDA LLM inference engine for NVIDIA RTX 50-series (sm_120a) and Hopper (sm_90a) - custom kernels, no frameworks
24 minutes ago
dotzuki-engine-dsl-0.1.1
Game DSL compiler (.scene/.gui/.theme/.style) plus a native AST interpreter for the dotzuki JRPG engine
24 minutes ago
dynamic-config-0.6.1
Hot-reloadable, lock-free application configuration with a one-attribute API, built on figment.
24 minutes ago
changepoint-edivisive-0.1.1
E-Divisive change point detection with Hunter's t-test refinement. A Rust port of Apache Otava's detector.
24 minutes ago
dynamic-config-store-core-0.6.1
Internal machinery shared by the dynamic-config store crates. No stable API.
24 minutes ago
dotzuki-engine-tiled-0.1.1
Tiled .tmx (JSON) loader producing dotzuki engine types
24 minutes ago
icydb-0.226.1
IcyDB — A schema-first typed query engine and persistence runtime for Internet Computer canisters
24 minutes ago
dotzuki-rules-0.1.1
No-code RON authoring loader + closed primitive interpreter for dotzuki-engine's battle effect-stack. Parses a rules.ron into runtime Effects dispatched through ONE zero-capture interpreter-bridge fn keyed by source_effect (doc 11 Option A — zero engine change).
25 minutes ago
yokai-0.0.3
A fast, lightweight, provider-agnostic SDK for AI models
25 minutes ago
versatiles_image-4.7.0
A toolbox for converting, checking and serving map tiles in various formats.
25 minutes ago
dotzuki-engine-script-0.1.1
Boa-based async JavaScript scripting runtime for the dotzuki JRPG engine
25 minutes ago
bns-0.0.6
A different name server.
25 minutes ago
versatiles_geometry-4.7.0
A toolbox for converting, checking and serving map tiles in various formats.
25 minutes ago
dynamic-config-embedded-0.6.1
Hot-reloadable configuration for no_std targets: no filesystem, no allocator, no runtime.
25 minutes ago
dotzuki-audio-0.1.1
Audio abstraction layer for the dotzuki JRPG engine (GB-style sound)
26 minutes ago
dynamic-config-macros-0.6.1
Procedural macro implementation for the `dynamic-config` crate. Do not depend on this directly.
26 minutes ago
picon-dlmm-quote-1.2.1
Swap quote math for Picon DLMM — bin traversal, dynamic fees, and transfer-fee handling, shared between the on-chain program's off-chain callers.
26 minutes ago
dotzuki-rules-macro-0.1.1
Proc-macro for compile-time rules.ron to Rust code generation
26 minutes ago
versatiles_core-4.7.0
A toolbox for converting, checking and serving map tiles in various formats.
26 minutes ago
dotzuki-engine-0.1.1
A general-purpose JRPG game engine built from Game Boy tile rendering principles
26 minutes ago
lfsx-0.14.0
Command line companion for the LFSX Git LFS server: diagnose a deployment and reclaim space
26 minutes ago
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