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Releases

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  • dotzuki-ui-0.1.1
    Generic JRPG UI widget library — dialog, yes/no, flex menu widgets using the Painter trait
    22 minutes ago
  • dotzuki-app-0.1.1
    A generic desktop app crate wrapping dotzuki-renderer's game loop
    23 minutes ago
  • versatiles_pipeline-4.7.0
    A toolbox for converting, checking and serving map tiles in various formats.
    23 minutes ago
  • dotzuki-renderer-0.1.1
    A general-purpose JRPG renderer built from Game Boy tile rendering principles
    23 minutes ago
  • dynamic-config-consul-0.6.1
    Read dynamic-config configuration from Consul's key/value store.
    23 minutes ago
  • dynamic-config-etcd-0.6.1
    Read dynamic-config configuration from an etcd v3 key/value store.
    23 minutes ago
  • subc-control-0.1.0
    Client-facing subc control-plane wire shapes.
    23 minutes ago
  • memra-lanes-0.82.2
    Serving-lane types, SLO admission policy, and engine-truth step stats for the memra inference engine
    24 minutes ago
  • versatiles_container-4.7.0
    A toolbox for converting, checking and serving map tiles in various formats.
    24 minutes ago
  • memra-engine-0.82.2
    From-scratch CUDA LLM inference engine for NVIDIA RTX 50-series (sm_120a) and Hopper (sm_90a) - custom kernels, no frameworks
    24 minutes ago
  • dotzuki-engine-dsl-0.1.1
    Game DSL compiler (.scene/.gui/.theme/.style) plus a native AST interpreter for the dotzuki JRPG engine
    24 minutes ago
  • dynamic-config-0.6.1
    Hot-reloadable, lock-free application configuration with a one-attribute API, built on figment.
    24 minutes ago
  • changepoint-edivisive-0.1.1
    E-Divisive change point detection with Hunter's t-test refinement. A Rust port of Apache Otava's detector.
    24 minutes ago
  • dynamic-config-store-core-0.6.1
    Internal machinery shared by the dynamic-config store crates. No stable API.
    24 minutes ago
  • dotzuki-engine-tiled-0.1.1
    Tiled .tmx (JSON) loader producing dotzuki engine types
    24 minutes ago
  • icydb-0.226.1
    IcyDB — A schema-first typed query engine and persistence runtime for Internet Computer canisters
    24 minutes ago
  • dotzuki-rules-0.1.1
    No-code RON authoring loader + closed primitive interpreter for dotzuki-engine's battle effect-stack. Parses a rules.ron into runtime Effects dispatched through ONE zero-capture interpreter-bridge fn keyed by source_effect (doc 11 Option A — zero engine change).
    25 minutes ago
  • yokai-0.0.3
    A fast, lightweight, provider-agnostic SDK for AI models
    25 minutes ago
  • versatiles_image-4.7.0
    A toolbox for converting, checking and serving map tiles in various formats.
    25 minutes ago
  • dotzuki-engine-script-0.1.1
    Boa-based async JavaScript scripting runtime for the dotzuki JRPG engine
    25 minutes ago
  • bns-0.0.6
    A different name server.
    25 minutes ago
  • versatiles_geometry-4.7.0
    A toolbox for converting, checking and serving map tiles in various formats.
    25 minutes ago
  • dynamic-config-embedded-0.6.1
    Hot-reloadable configuration for no_std targets: no filesystem, no allocator, no runtime.
    25 minutes ago
  • dotzuki-audio-0.1.1
    Audio abstraction layer for the dotzuki JRPG engine (GB-style sound)
    26 minutes ago
  • dynamic-config-macros-0.6.1
    Procedural macro implementation for the `dynamic-config` crate. Do not depend on this directly.
    26 minutes ago
  • picon-dlmm-quote-1.2.1
    Swap quote math for Picon DLMM — bin traversal, dynamic fees, and transfer-fee handling, shared between the on-chain program's off-chain callers.
    26 minutes ago
  • dotzuki-rules-macro-0.1.1
    Proc-macro for compile-time rules.ron to Rust code generation
    26 minutes ago
  • versatiles_core-4.7.0
    A toolbox for converting, checking and serving map tiles in various formats.
    26 minutes ago
  • dotzuki-engine-0.1.1
    A general-purpose JRPG game engine built from Game Boy tile rendering principles
    26 minutes ago
  • lfsx-0.14.0
    Command line companion for the LFSX Git LFS server: diagnose a deployment and reclaim space
    26 minutes ago
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