Struct ActorCriticAgent

Source
pub struct ActorCriticAgent<OS, AS, P: Policy, C> { /* private fields */ }
Expand description

Actor-crtic agent. Consists of a Policy and a Critic.

Implementations§

Source§

impl<OS, AS, P: Policy, C> ActorCriticAgent<OS, AS, P, C>

Source

pub fn new<E, PB, CB>(env: &E, config: &ActorCriticConfig<PB, CB>) -> Self
where E: EnvStructure<ObservationSpace = OS, ActionSpace = AS> + ?Sized, E::FeedbackSpace: Space<Element = Reward>, PB: BuildPolicy<Policy = P>, CB: BuildCritic<Critic = C>,

Trait Implementations§

Source§

impl<OS, AS, P, C> Agent<<OS as Space>::Element, <AS as Space>::Element> for ActorCriticAgent<OS, AS, P, C>

Source§

type Actor = PolicyActor<OS, AS, <P as AsModule>::Module>

Produces actions for a sequence of environment observations.
Source§

fn actor(&self, _: ActorMode) -> Self::Actor

Create a new Actor with the given behaviour mode. Read more
Source§

impl<OS, AS, P, C> BatchUpdate<<OS as Space>::Element, <AS as Space>::Element> for ActorCriticAgent<OS, AS, P, C>
where OS: FeatureSpace, OS::Element: 'static, AS: ParameterizedDistributionSpace<Tensor>, AS::Element: 'static, P: Policy, C: Critic,

Source§

type Feedback = Reward

Environment feedback type
Source§

type HistoryBuffer = VecBuffer<<OS as Space>::Element, <AS as Space>::Element>

Source§

fn buffer(&self) -> Self::HistoryBuffer

Create a new history buffer.
Source§

fn min_update_size(&self) -> HistoryDataBound

Request a minimum amount of on-policy data for the next batch update.
Source§

fn batch_update<'a, I>(&mut self, buffers: I, logger: &mut dyn StatsLogger)
where I: IntoIterator<Item = &'a mut Self::HistoryBuffer>, Self::HistoryBuffer: 'a,

Update the agent from a collection of history buffers. Read more
Source§

impl<OS: Clone, AS: Clone, P: Clone + Policy, C: Clone> Clone for ActorCriticAgent<OS, AS, P, C>

Source§

fn clone(&self) -> ActorCriticAgent<OS, AS, P, C>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<OS: Debug, AS: Debug, P: Debug + Policy, C: Debug> Debug for ActorCriticAgent<OS, AS, P, C>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de, OS, AS, P, C> Deserialize<'de> for ActorCriticAgent<OS, AS, P, C>
where OS: Deserialize<'de>, AS: Deserialize<'de>, P: Deserialize<'de> + Policy, C: Deserialize<'de>,

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl<OS: PartialEq, AS: PartialEq, P: PartialEq + Policy, C: PartialEq> PartialEq for ActorCriticAgent<OS, AS, P, C>

Source§

fn eq(&self, other: &ActorCriticAgent<OS, AS, P, C>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl<OS, AS, P, C> Serialize for ActorCriticAgent<OS, AS, P, C>
where OS: Serialize, AS: Serialize, P: Serialize + Policy, C: Serialize,

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl<OS, AS, P: Policy, C> StructuralPartialEq for ActorCriticAgent<OS, AS, P, C>

Auto Trait Implementations§

§

impl<OS, AS, P, C> !Freeze for ActorCriticAgent<OS, AS, P, C>

§

impl<OS, AS, P, C> !RefUnwindSafe for ActorCriticAgent<OS, AS, P, C>

§

impl<OS, AS, P, C> Send for ActorCriticAgent<OS, AS, P, C>
where AS: Send, C: Send, OS: Send, P: Send, <P as Policy>::PolicyModule: Send,

§

impl<OS, AS, P, C> !Sync for ActorCriticAgent<OS, AS, P, C>

§

impl<OS, AS, P, C> Unpin for ActorCriticAgent<OS, AS, P, C>
where AS: Unpin, C: Unpin, OS: Unpin, P: Unpin, <P as Policy>::PolicyModule: Unpin,

§

impl<OS, AS, P, C> UnwindSafe for ActorCriticAgent<OS, AS, P, C>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> AsAny for T
where T: Any,

Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert into an Any trait reference.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> Wrap for T

Source§

fn wrap<W>(self, wrapper: W) -> Wrapped<Self, W>

Wrap in the given wrapper.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,