pub trait ScriptEngineTrait: Send + Sync {
// Required methods
fn load_script<'life0, 'life1, 'async_trait>(
&'life0 mut self,
script: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn on_request<'life0, 'life1, 'async_trait>(
&'life0 self,
flow: &'life1 mut Flow,
body: HttpBody,
) -> Pin<Box<dyn Future<Output = Result<RequestAction, BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn on_response<'life0, 'life1, 'async_trait>(
&'life0 self,
flow: &'life1 mut Flow,
body: HttpBody,
) -> Pin<Box<dyn Future<Output = Result<ResponseAction, BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
// Provided methods
fn on_connect<'life0, 'life1, 'async_trait>(
&'life0 self,
_conn: &'life1 ConnectionInfo,
) -> Pin<Box<dyn Future<Output = Result<ConnectAction, BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn on_disconnect<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_conn: &'life1 ConnectionInfo,
_stats: &'life2 ConnectionStats,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn on_request_headers<'life0, 'life1, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
) -> Pin<Box<dyn Future<Output = Result<Option<Flow>, BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn on_response_headers<'life0, 'life1, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
) -> Pin<Box<dyn Future<Output = Result<Option<Flow>, BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn on_websocket_message<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
_message: &'life2 mut WebSocketMessage,
) -> Pin<Box<dyn Future<Output = Result<WebSocketMessageAction, BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn on_websocket_start<'life0, 'life1, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn on_websocket_end<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
_close_code: u16,
_close_reason: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn on_websocket_error<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
_error: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
}Required Methods§
fn load_script<'life0, 'life1, 'async_trait>(
&'life0 mut self,
script: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_request<'life0, 'life1, 'async_trait>(
&'life0 self,
flow: &'life1 mut Flow,
body: HttpBody,
) -> Pin<Box<dyn Future<Output = Result<RequestAction, BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_response<'life0, 'life1, 'async_trait>(
&'life0 self,
flow: &'life1 mut Flow,
body: HttpBody,
) -> Pin<Box<dyn Future<Output = Result<ResponseAction, BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Provided Methods§
fn on_connect<'life0, 'life1, 'async_trait>(
&'life0 self,
_conn: &'life1 ConnectionInfo,
) -> Pin<Box<dyn Future<Output = Result<ConnectAction, BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_disconnect<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_conn: &'life1 ConnectionInfo,
_stats: &'life2 ConnectionStats,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn on_request_headers<'life0, 'life1, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
) -> Pin<Box<dyn Future<Output = Result<Option<Flow>, BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_response_headers<'life0, 'life1, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
) -> Pin<Box<dyn Future<Output = Result<Option<Flow>, BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_websocket_message<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
_message: &'life2 mut WebSocketMessage,
) -> Pin<Box<dyn Future<Output = Result<WebSocketMessageAction, BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn on_websocket_start<'life0, 'life1, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_websocket_end<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
_close_code: u16,
_close_reason: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn on_websocket_error<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_flow: &'life1 mut Flow,
_error: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), BoxError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".