pub struct DepthMaterial { /* private fields */ }Expand description
Depth-only material for shadow map generation.
Implementations§
Source§impl DepthMaterial
impl DepthMaterial
Sourcepub fn new(ctx: &WgpuContext) -> Result<Self>
pub fn new(ctx: &WgpuContext) -> Result<Self>
Create a new depth material.
Sourcepub fn update_uniforms(
&self,
ctx: &WgpuContext,
light_view_proj: Mat4,
model_matrix: Mat4,
)
pub fn update_uniforms( &self, ctx: &WgpuContext, light_view_proj: Mat4, model_matrix: Mat4, )
Update uniforms for shadow pass.
Sourcepub fn pipeline(&self) -> &RenderPipeline
pub fn pipeline(&self) -> &RenderPipeline
Get the render pipeline.
Sourcepub fn light_bind_group(&self) -> &BindGroup
pub fn light_bind_group(&self) -> &BindGroup
Get the light matrix bind group.
Sourcepub fn model_bind_group(&self) -> &BindGroup
pub fn model_bind_group(&self) -> &BindGroup
Get the model bind group.
Auto Trait Implementations§
impl !Freeze for DepthMaterial
impl !RefUnwindSafe for DepthMaterial
impl Send for DepthMaterial
impl Sync for DepthMaterial
impl Unpin for DepthMaterial
impl !UnwindSafe for DepthMaterial
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