pub struct EffectChain { /* private fields */ }Expand description
A chain of post-processing effects.
Implementations§
Source§impl EffectChain
impl EffectChain
Sourcepub fn ensure_textures(
&mut self,
ctx: &WgpuContext,
width: u32,
height: u32,
format: TextureFormat,
)
pub fn ensure_textures( &mut self, ctx: &WgpuContext, width: u32, height: u32, format: TextureFormat, )
Ensure intermediate textures are allocated.
Sourcepub fn apply(
&self,
ctx: &WgpuContext,
encoder: &mut CommandEncoder,
input: &TextureView,
output: &TextureView,
)
pub fn apply( &self, ctx: &WgpuContext, encoder: &mut CommandEncoder, input: &TextureView, output: &TextureView, )
Apply all effects in sequence.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for EffectChain
impl !RefUnwindSafe for EffectChain
impl !Send for EffectChain
impl !Sync for EffectChain
impl Unpin for EffectChain
impl !UnwindSafe for EffectChain
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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