pub struct CopyEffect { /* private fields */ }Expand description
Simple copy effect that copies input to output.
Implementations§
Source§impl CopyEffect
impl CopyEffect
Sourcepub fn new(ctx: &WgpuContext, format: TextureFormat) -> Result<Self>
pub fn new(ctx: &WgpuContext, format: TextureFormat) -> Result<Self>
Create a new copy effect.
Trait Implementations§
Source§impl Effect for CopyEffect
impl Effect for CopyEffect
Source§fn apply(
&self,
ctx: &WgpuContext,
encoder: &mut CommandEncoder,
input: &TextureView,
output: &TextureView,
)
fn apply( &self, ctx: &WgpuContext, encoder: &mut CommandEncoder, input: &TextureView, output: &TextureView, )
Apply the effect to the input texture and write to the output.
Auto Trait Implementations§
impl !Freeze for CopyEffect
impl !RefUnwindSafe for CopyEffect
impl Send for CopyEffect
impl Sync for CopyEffect
impl Unpin for CopyEffect
impl !UnwindSafe for CopyEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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