pub struct InstanceBuffer { /* private fields */ }Expand description
GPU buffer for storing instance data.
Implementations§
Source§impl InstanceBuffer
impl InstanceBuffer
Sourcepub fn new(
ctx: &WgpuContext,
instances: &[InstanceData],
label: Option<&str>,
) -> Self
pub fn new( ctx: &WgpuContext, instances: &[InstanceData], label: Option<&str>, ) -> Self
Create a new instance buffer from a slice of instance data.
Sourcepub fn with_capacity(
ctx: &WgpuContext,
capacity: u32,
label: Option<&str>,
) -> Self
pub fn with_capacity( ctx: &WgpuContext, capacity: u32, label: Option<&str>, ) -> Self
Create an empty instance buffer with the given capacity.
Sourcepub fn update(
&mut self,
ctx: &WgpuContext,
instances: &[InstanceData],
) -> Result<(), String>
pub fn update( &mut self, ctx: &WgpuContext, instances: &[InstanceData], ) -> Result<(), String>
Update the instance buffer with new data. If the new data is larger than capacity, returns an error.
Sourcepub fn slice(&self) -> BufferSlice<'_>
pub fn slice(&self) -> BufferSlice<'_>
Create a buffer slice for the entire buffer.
Auto Trait Implementations§
impl !Freeze for InstanceBuffer
impl !RefUnwindSafe for InstanceBuffer
impl Send for InstanceBuffer
impl Sync for InstanceBuffer
impl Unpin for InstanceBuffer
impl !UnwindSafe for InstanceBuffer
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T: ?Sized,
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T: Any,
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