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RenderTarget

Struct RenderTarget 

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pub struct RenderTarget<'a> { /* private fields */ }
Expand description

A render target that can be rendered to.

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impl<'a> RenderTarget<'a>

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pub fn new( ctx: &'a WgpuContext, color_view: &'a TextureView, depth_view: Option<&'a TextureView>, width: u32, height: u32, format: TextureFormat, ) -> Self

Create a new render target.

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pub fn from_surface( ctx: &'a WgpuContext, surface_view: &'a TextureView, depth_texture: Option<&'a DepthTexture>, width: u32, height: u32, format: TextureFormat, ) -> Self

Create a render target from a surface texture.

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pub fn width(&self) -> u32

Get the render target width.

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pub fn height(&self) -> u32

Get the render target height.

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pub fn aspect(&self) -> f32

Get the aspect ratio.

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pub fn format(&self) -> TextureFormat

Get the texture format.

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pub fn begin_render_pass<'p>( &'a self, encoder: &'p mut CommandEncoder, clear: ClearState, ) -> RenderPass<'p>
where 'a: 'p,

Create a render pass with the given clear state.

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pub fn clear(&self, clear: ClearState)

Clear the render target with the given clear state.

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pub fn context(&self) -> &WgpuContext

Get a reference to the context.

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pub fn color_view(&self) -> &TextureView

Get the color view.

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pub fn depth_view(&self) -> Option<&TextureView>

Get the depth view if available.

Auto Trait Implementations§

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impl<'a> Freeze for RenderTarget<'a>

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impl<'a> !RefUnwindSafe for RenderTarget<'a>

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impl<'a> Send for RenderTarget<'a>

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impl<'a> Sync for RenderTarget<'a>

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impl<'a> Unpin for RenderTarget<'a>

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impl<'a> !UnwindSafe for RenderTarget<'a>

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impl<T> Any for T
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