pub struct AppState { /* private fields */ }Implementations§
Source§impl AppState
impl AppState
pub fn new( spawner: ActorSpawner, engine: StandardEngine, auth_service: AuthService, config: StateConfig, request_interceptors: RequestInterceptorChain, clock: Clock, rng: Rng, ) -> Self
pub fn clone_with_config(&self, config: StateConfig) -> Self
pub fn spawner(&self) -> ActorSpawner
pub fn engine(&self) -> &StandardEngine
pub fn engine_clone(&self) -> StandardEngine
pub fn config(&self) -> &StateConfig
pub fn query_timeout(&self) -> Duration
pub fn request_timeout(&self) -> Duration
pub fn max_connections(&self) -> usize
pub fn admin_enabled(&self) -> bool
pub fn subscribe_max_hydration_rows(&self) -> u64
pub fn subscribe_min_throttle(&self) -> Duration
pub fn clamp_throttle(&self, requested: Option<Duration>) -> Duration
pub fn subscribe_min_linger(&self) -> Duration
pub fn clamp_linger(&self, requested: Option<Duration>) -> Duration
pub fn request_interceptors(&self) -> &RequestInterceptorChain
pub fn clock(&self) -> &Clock
pub fn rng(&self) -> &Rng
pub fn auth_service(&self) -> &AuthService
pub fn spawn_server_actor( &self, ) -> (ActorRef<ServerMessage>, ActorHandle<ServerMessage>)
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for AppState
impl !UnwindSafe for AppState
impl Freeze for AppState
impl Send for AppState
impl Sync for AppState
impl Unpin for AppState
impl UnsafeUnpin for AppState
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