pub struct SeriesMaterializationActor { /* private fields */ }Implementations§
Source§impl SeriesMaterializationActor
impl SeriesMaterializationActor
pub fn new( engine: StandardEngine, registry: SnapshotRegistry, compressor: Compressor, tick_interval: Duration, bucket_width: u64, grace: Duration, ) -> Self
pub fn registry(&self) -> &SnapshotRegistry
Trait Implementations§
Source§impl Actor for SeriesMaterializationActor
impl Actor for SeriesMaterializationActor
type State = SeriesMaterializationState
type Message = SeriesMessage
fn init(&self, ctx: &Context<SeriesMessage>) -> SeriesMaterializationState
fn handle( &self, state: &mut Self::State, msg: Self::Message, ctx: &Context<Self::Message>, ) -> Directive
fn post_stop(&self)
fn config(&self) -> ActorConfig
fn idle(&self, ctx: &Context<Self::Message>) -> Directive
Auto Trait Implementations§
impl Freeze for SeriesMaterializationActor
impl !RefUnwindSafe for SeriesMaterializationActor
impl Send for SeriesMaterializationActor
impl Sync for SeriesMaterializationActor
impl Unpin for SeriesMaterializationActor
impl UnsafeUnpin for SeriesMaterializationActor
impl !UnwindSafe for SeriesMaterializationActor
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