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Session

Struct Session 

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pub struct Session {
    pub status: SharedStatus,
    pub selection: Selection,
    /* private fields */
}
Expand description

One owner per camera. All public entry points are serialized by the frontend. Status and queued controls remain readable while capture owns the worker.

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§status: SharedStatus§selection: Selection

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impl Session

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pub fn new( selection: Selection, runtime: Runtime, log: Diagnostic, ) -> Result<Self>

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pub fn snapshot(&self) -> Status

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pub async fn simulate_read_failures( &mut self, count: u32, token: &CancellationToken, ) -> Result<()>

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pub fn seed_recovery(&mut self, temperature: Option<f64>, power: Option<i64>)

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pub fn queue_control(status: &SharedStatus, kind: i32, value: i64) -> Result<()>

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pub async fn connect(&mut self, token: &CancellationToken) -> Result<()>

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pub async fn refresh(&mut self, token: &CancellationToken) -> Result<()>

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pub fn ready_timeout(&self, seconds: f64) -> f64

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pub async fn capture( &mut self, e: Exposure, token: &CancellationToken, ) -> Result<Frame>

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pub async fn close(&mut self)

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