CacheManager

Struct CacheManager 

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pub struct CacheManager { /* private fields */ }
Expand description

Manages the Reflex cache directory

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impl CacheManager

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pub fn new(root: impl AsRef<Path>) -> Self

Create a new cache manager for the given root directory

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pub fn init(&self) -> Result<()>

Initialize the cache directory structure if it doesn’t exist

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pub fn exists(&self) -> bool

Check if cache exists and is valid

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pub fn validate(&self) -> Result<()>

Validate cache integrity and detect corruption

Performs basic integrity checks on the cache:

  • Verifies all required files exist
  • Checks SQLite database can be opened
  • Validates binary file headers (trigrams.bin, content.bin)

Returns Ok(()) if cache is valid, Err with details if corrupted.

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pub fn path(&self) -> &Path

Get the path to the cache directory

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pub fn clear(&self) -> Result<()>

Clear the entire cache

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pub fn load_hashes(&self) -> Result<HashMap<String, String>>

Load file hashes for incremental indexing from SQLite

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pub fn save_hashes(&self, _hashes: &HashMap<String, String>) -> Result<()>

👎Deprecated: Hashes are now stored in SQLite via update_file()

Save file hashes for incremental indexing

DEPRECATED: Hashes are now saved directly to SQLite via update_file(). This method is kept for backward compatibility but does nothing.

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pub fn update_file( &self, path: &str, hash: &str, language: &str, line_count: usize, ) -> Result<()>

Update file metadata in the files table

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pub fn batch_update_files( &self, files: &[(String, String, String, usize)], ) -> Result<()>

Batch update multiple files in a single transaction for performance

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pub fn update_stats(&self) -> Result<()>

Update statistics after indexing by calculating totals from database

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pub fn list_files(&self) -> Result<Vec<IndexedFile>>

Get list of all indexed files

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pub fn stats(&self) -> Result<IndexStats>

Get statistics about the current cache

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pub fn record_branch_file( &self, path: &str, branch: &str, hash: &str, commit_sha: Option<&str>, ) -> Result<()>

Record a file’s hash for a specific branch

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pub fn batch_record_branch_files( &self, files: &[(String, String)], branch: &str, commit_sha: Option<&str>, ) -> Result<()>

Batch record multiple files for a specific branch in a single transaction

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pub fn get_branch_files(&self, branch: &str) -> Result<HashMap<String, String>>

Get all files indexed for a specific branch

Returns a HashMap of path → hash for all files in the branch.

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pub fn branch_exists(&self, branch: &str) -> Result<bool>

Check if a branch has any indexed files

Fast existence check using LIMIT 1 for O(1) performance.

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pub fn get_branch_info(&self, branch: &str) -> Result<BranchInfo>

Get branch metadata (commit, last_indexed, file_count, dirty status)

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pub fn update_branch_metadata( &self, branch: &str, commit_sha: Option<&str>, file_count: usize, is_dirty: bool, ) -> Result<()>

Update branch metadata after indexing

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pub fn find_file_with_hash( &self, hash: &str, ) -> Result<Option<(String, String)>>

Find a file with a specific hash (for symbol reuse optimization)

Returns the path and branch where this hash was first seen, enabling reuse of parsed symbols across branches.

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impl<T> Any for T
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type ArchivedMetadata = ()

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fn from(t: T) -> T

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fn into(self) -> U

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unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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Performs the conversion.
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Performs the conversion.
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