Struct uefi::text::TextOutput[][src]

#[repr(C)]
pub struct TextOutput { pub Reset: extern "win64" fn(_: &TextOutput, _: bool) -> Status, pub OutputString: extern "win64" fn(_: &TextOutput, _: *const u16) -> Status, pub TestString: extern "win64" fn(_: &TextOutput, _: *const u16) -> Status, pub QueryMode: extern "win64" fn(_: &TextOutput, _: usize, _: &mut usize, _: &mut usize) -> Status, pub SetMode: extern "win64" fn(_: &TextOutput, _: usize) -> Status, pub SetAttribute: extern "win64" fn(_: &TextOutput, _: usize) -> Status, pub ClearScreen: extern "win64" fn(_: &TextOutput) -> Status, pub SetCursorPosition: extern "win64" fn(_: &TextOutput, _: usize, _: usize) -> Status, pub EnableCursor: extern "win64" fn(_: &TextOutput, _: bool) -> Status, pub Mode: &'static TextOutputMode, }

Fields

Reset: extern "win64" fn(_: &TextOutput, _: bool) -> StatusOutputString: extern "win64" fn(_: &TextOutput, _: *const u16) -> StatusTestString: extern "win64" fn(_: &TextOutput, _: *const u16) -> StatusQueryMode: extern "win64" fn(_: &TextOutput, _: usize, _: &mut usize, _: &mut usize) -> StatusSetMode: extern "win64" fn(_: &TextOutput, _: usize) -> StatusSetAttribute: extern "win64" fn(_: &TextOutput, _: usize) -> StatusClearScreen: extern "win64" fn(_: &TextOutput) -> StatusSetCursorPosition: extern "win64" fn(_: &TextOutput, _: usize, _: usize) -> StatusEnableCursor: extern "win64" fn(_: &TextOutput, _: bool) -> StatusMode: &'static TextOutputMode

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