Struct uefi::text::TextInput [−][src]
#[repr(C)]pub struct TextInput {
pub Reset: extern "win64" fn(_: &TextInput, _: bool) -> Status,
pub ReadKeyStroke: extern "win64" fn(_: &TextInput, _: &mut TextInputKey) -> Status,
pub WaitForKey: Event,
}Fields
Reset: extern "win64" fn(_: &TextInput, _: bool) -> StatusReadKeyStroke: extern "win64" fn(_: &TextInput, _: &mut TextInputKey) -> StatusWaitForKey: Event