TextOutput

Struct TextOutput 

Source
#[repr(C)]
pub struct TextOutput { pub Reset: extern "efiapi" fn(&TextOutput, bool) -> Status, pub OutputString: extern "efiapi" fn(&TextOutput, *const u16) -> Status, pub TestString: extern "efiapi" fn(&TextOutput, *const u16) -> Status, pub QueryMode: extern "efiapi" fn(&TextOutput, usize, &mut usize, &mut usize) -> Status, pub SetMode: extern "efiapi" fn(&TextOutput, usize) -> Status, pub SetAttribute: extern "efiapi" fn(&TextOutput, usize) -> Status, pub ClearScreen: extern "efiapi" fn(&TextOutput) -> Status, pub SetCursorPosition: extern "efiapi" fn(&TextOutput, usize, usize) -> Status, pub EnableCursor: extern "efiapi" fn(&TextOutput, bool) -> Status, pub Mode: &'static TextOutputMode, }

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§Reset: extern "efiapi" fn(&TextOutput, bool) -> Status§OutputString: extern "efiapi" fn(&TextOutput, *const u16) -> Status§TestString: extern "efiapi" fn(&TextOutput, *const u16) -> Status§QueryMode: extern "efiapi" fn(&TextOutput, usize, &mut usize, &mut usize) -> Status§SetMode: extern "efiapi" fn(&TextOutput, usize) -> Status§SetAttribute: extern "efiapi" fn(&TextOutput, usize) -> Status§ClearScreen: extern "efiapi" fn(&TextOutput) -> Status§SetCursorPosition: extern "efiapi" fn(&TextOutput, usize, usize) -> Status§EnableCursor: extern "efiapi" fn(&TextOutput, bool) -> Status§Mode: &'static TextOutputMode

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