pub struct WindowsSplashDraw {
pub mesh: usize,
pub texture: usize,
pub transform: [f32; 16],
pub camera: [f32; 16],
pub horizontal_fov: f32,
pub light_color: [f32; 3],
pub light_position: [f32; 3],
pub alpha: u8,
}Expand description
Complete authored inputs for one draw. Matrices are column-major; FOV is radians.
Fields§
§mesh: usize§texture: usize§transform: [f32; 16]§camera: [f32; 16]§horizontal_fov: f32§light_color: [f32; 3]§light_position: [f32; 3]§alpha: u8Trait Implementations§
Source§impl Clone for WindowsSplashDraw
impl Clone for WindowsSplashDraw
Auto Trait Implementations§
impl Freeze for WindowsSplashDraw
impl RefUnwindSafe for WindowsSplashDraw
impl Send for WindowsSplashDraw
impl Sync for WindowsSplashDraw
impl Unpin for WindowsSplashDraw
impl UnsafeUnpin for WindowsSplashDraw
impl UnwindSafe for WindowsSplashDraw
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
Source§fn to_owned_obj(&self, data: FontData<'_>) -> U
fn to_owned_obj(&self, data: FontData<'_>) -> U
Convert this type into
T, using the provided data to resolve any offsets.