pub struct SplashTexture {
pub width: u32,
pub height: u32,
pub rgba: Vec<u8>,
}Fields§
§width: u32§height: u32§rgba: Vec<u8>Largest mip level, in row-major RGBA order. Intensity textures have equal RGB channels and opaque alpha.
Trait Implementations§
Source§impl Clone for SplashTexture
impl Clone for SplashTexture
Auto Trait Implementations§
impl Freeze for SplashTexture
impl RefUnwindSafe for SplashTexture
impl Send for SplashTexture
impl Sync for SplashTexture
impl Unpin for SplashTexture
impl UnsafeUnpin for SplashTexture
impl UnwindSafe for SplashTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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impl<T> Pointable for T
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U: FromObjRef<T>,
impl<U, T> ToOwnedObj<U> for Twhere
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Source§fn to_owned_obj(&self, data: FontData<'_>) -> U
fn to_owned_obj(&self, data: FontData<'_>) -> U
Convert this type into
T, using the provided data to resolve any offsets.