pub struct FrameDataEntry {
pub vertex_offset: u32,
pub normal_offset: u32,
pub reserved: u32,
pub frame_type: FrameType,
}Expand description
Parsed frame table entry from animated model data.
Fields§
§vertex_offset: u32§normal_offset: u32§reserved: u32§frame_type: FrameTypeTrait Implementations§
Source§impl Clone for FrameDataEntry
impl Clone for FrameDataEntry
Source§impl Debug for FrameDataEntry
impl Debug for FrameDataEntry
Auto Trait Implementations§
impl Freeze for FrameDataEntry
impl RefUnwindSafe for FrameDataEntry
impl Send for FrameDataEntry
impl Sync for FrameDataEntry
impl Unpin for FrameDataEntry
impl UnsafeUnpin for FrameDataEntry
impl UnwindSafe for FrameDataEntry
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
Source§fn to_owned_obj(&self, data: FontData<'_>) -> U
fn to_owned_obj(&self, data: FontData<'_>) -> U
Convert this type into
T, using the provided data to resolve any offsets.