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RemeshingContext

Struct RemeshingContext 

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pub struct RemeshingContext<S: RealField + FloatCore, R: RedgeContainers> {
    pub queue: PQueue<EdgeId, S>,
    pub mesh: Redge<R>,
    pub modified_vertices: Vec<VertId>,
    pub modified_faces: Vec<FaceId>,
}
Expand description

Input argument for remeshing.

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§queue: PQueue<EdgeId, S>

Priority queue.

§mesh: Redge<R>

Mesh that will be remeshed.

§modified_vertices: Vec<VertId>

Vertices that have been modified since the last call to remeshing.

§modified_faces: Vec<FaceId>

Faces that have been modified since the last call to remeshing.

Implementations§

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impl<S, R> RemeshingContext<S, R>

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pub fn from_mesh(mesh: Redge<R>) -> Self

Construct context from mesh.

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