Enum ResetType

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pub enum ResetType {
    On,
    ForceOff,
    GracefulShutdown,
    GracefulRestart,
    ForceRestart,
    Nmi,
    ForceOn,
    PushPowerButton,
    PowerCycle,
    Suspend,
    Pause,
    Resume,
}

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On

This value shall indicate the resource will transition to a power on state. Upon successful completion, the PowerState property, if supported, shall contain the value On.

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ForceOff

This value shall indicate the resource will transition to a power off state. The transition will start immediately. Upon successful completion, the PowerState property, if supported, shall contain the value Off.

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GracefulShutdown

This value shall indicate the resource will transition to a power off state. The transition will start after first performing tasks to safely shutdown the resource. For example, when shutting down a computer system, the hosted operating system is allowed to safely shutdown processes and close connections. Upon successful completion, the PowerState property, if supported, shall contain the value Off.

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GracefulRestart

This value shall indicate the resource will transition to a power on state, after transiting through a restart. The transition will start after first performing tasks to safely shutdown the resource. For example, when shutting down a computer system, the hosted operating system is allowed to safely shutting down processes and close connections. Upon successful completion, the PowerState property, if supported, shall contain the value On.

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ForceRestart

This value shall indicate the resource will transition to a power on state, after transiting through a restart. The transition will start immediately. Upon successful completion, the PowerState property, if supported, shall shall contain the value On.

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Nmi

This value shall indicate the resource will generate a diagnostic interrupt.

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ForceOn

This value shall indicate the resource will transition to a power on state. The transition will start immediately. Upon successful completion, the PowerState property shall contain the value On.

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PushPowerButton

This value shall indicate the resource will behave as if the physical power button is pressed. The behavior of pressing the physical power button may be dependent on the state of the unit and the behavior may be configurable.

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PowerCycle

This value shall indicate the resource will perform a power cycle. If currently in the power on state, the resource will transition to a power off state, then transition to a power on state. If currently in the power off state, the resource will transition to a power on state. Upon successful completion, the PowerState property, if supported, shall contain the value On. Added in version v1_4_0.

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Suspend

This value shall indicate the resource will have any state information written to persistent memory and then transition to a power off state. Upon successful completion, the PowerState property, if supported, shall contain the value Off. Added in version v1_13_0.

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Pause

This value shall indicate the resource will transition to a paused state. Upon successful completion, the PowerState property, if supported, shall contain the value Paused. Added in version v1_13_0.

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Resume

This value shall indicate the resource will transition to a power on state. Upon successful completion, the PowerState property, if supported, shall contain the value On. Added in version v1_13_0.

Trait Implementations§

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impl Clone for ResetType

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fn clone(&self) -> ResetType

Returns a duplicate of the value. Read more
1.0.0 · Source§

const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResetType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ResetType

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fn default() -> ResetType

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ResetType

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Metadata<'static> for ResetType

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const JSON_SCHEMA: &'static str = "Resource.json"

Name of the json-schema file that describes the entity that implements this trait. Should be only the file name, so that it can be resolved relative to the URL of the redfish service, or the public Redfish schema index.
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impl Serialize for ResetType

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,