pub struct Links {
Show 21 fields pub chassis: Option<Vec<IdRef>>, pub chassis_odata_count: Option<Count>, pub consuming_computer_systems: Option<Vec<IdRef>>, pub consuming_computer_systems_odata_count: Option<Count>, pub cooled_by: Option<Vec<IdRef>>, pub cooled_by_odata_count: Option<Count>, pub endpoints: Option<Vec<IdRef>>, pub endpoints_odata_count: Option<Count>, pub managed_by: Option<Vec<IdRef>>, pub managed_by_odata_count: Option<Count>, pub oem: Option<Oem>, pub offloaded_network_device_functions: Option<Vec<IdRef>>, pub offloaded_network_device_functions_odata_count: Option<Count>, pub powered_by: Option<Vec<IdRef>>, pub powered_by_odata_count: Option<Count>, pub resource_blocks: Option<Vec<IdRef>>, pub resource_blocks_odata_count: Option<Count>, pub supplying_computer_systems: Option<Vec<IdRef>>, pub supplying_computer_systems_odata_count: Option<Count>, pub trusted_components: Option<Vec<IdRef>>, pub trusted_components_odata_count: Option<Count>,
}
Expand description

The links to other resources that are related to this resource.

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§chassis: Option<Vec<IdRef>>

An array of links to the chassis that contains this system.

§chassis_odata_count: Option<Count>§consuming_computer_systems: Option<Vec<IdRef>>

An array of links to ComputerSystems that are realized, in whole or in part, from this ComputerSystem.

§consuming_computer_systems_odata_count: Option<Count>§cooled_by: Option<Vec<IdRef>>

An array of links to resources or objects that that cool this computer system. Normally, the link is for either a chassis or a specific set of fans.

§cooled_by_odata_count: Option<Count>§endpoints: Option<Vec<IdRef>>

An array of links to the endpoints that connect to this system.

§endpoints_odata_count: Option<Count>§managed_by: Option<Vec<IdRef>>

An array of links to the managers responsible for this system.

§managed_by_odata_count: Option<Count>§oem: Option<Oem>§offloaded_network_device_functions: Option<Vec<IdRef>>

The network device functions to which this system performs offload computation, such as with a SmartNIC.

§offloaded_network_device_functions_odata_count: Option<Count>§powered_by: Option<Vec<IdRef>>

An array of links to resources or objects that power this computer system. Normally, the link is for either a chassis or a specific set of power supplies.

§powered_by_odata_count: Option<Count>§resource_blocks: Option<Vec<IdRef>>

An array of links to the resource blocks that are used in this computer system.

§resource_blocks_odata_count: Option<Count>§supplying_computer_systems: Option<Vec<IdRef>>

An array of links to ComputerSystems that contribute, in whole or in part, to the implementation of this ComputerSystem.

§supplying_computer_systems_odata_count: Option<Count>§trusted_components: Option<Vec<IdRef>>

An array of links to the trusted components for this system.

§trusted_components_odata_count: Option<Count>

Trait Implementations§

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fn clone(&self) -> Links

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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fn default() -> Links

Returns the “default value” for a type. Read more
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.