FeedState

Struct FeedState 

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pub struct FeedState { /* private fields */ }
Expand description

Shared state for the feed system

This struct manages the broadcast channel and client tracking. It should be wrapped in Arc and shared across handlers.

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impl FeedState

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pub fn new(capacity: usize) -> Self

Create a new FeedState with the specified channel capacity

§Arguments
  • capacity - Maximum number of events to buffer in the channel. Clients that fall behind will miss events.
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pub fn subscribe(&self) -> Receiver<FeedEvent>

Subscribe to the event feed

Returns a receiver that will receive all events published after subscription.

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pub fn publish(&self, event: FeedEvent) -> usize

Publish an event to all connected clients

Returns the number of clients that received the event. Returns 0 if no clients are connected.

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pub fn publish_capture_received( &self, capture_id: impl Into<String>, url: impl Into<String>, capture_type: impl Into<String>, ) -> usize

Publish a capture_received event

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pub fn publish_processing_complete( &self, capture_id: impl Into<String>, duration_ms: u64, size_bytes: u64, summary: Option<String>, ) -> usize

Publish a processing_complete event

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pub fn publish_error( &self, capture_id: Option<String>, code: impl Into<String>, message: impl Into<String>, recoverable: bool, ) -> usize

Publish an error event

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pub fn connected_clients(&self) -> u64

Get the number of connected clients

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pub fn uptime_seconds(&self) -> u64

Get the server uptime in seconds

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pub fn capacity(&self) -> usize

Get the channel capacity

Trait Implementations§

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impl Default for FeedState

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fn default() -> Self

Returns the “default value” for a type. Read more

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