pub struct SetPlayStateArgs {
pub is_playing: bool,
pub is_paused: bool,
pub is_recording: bool,
}Fields§
§is_playing: bool§is_paused: bool§is_recording: boolTrait Implementations§
Source§impl Clone for SetPlayStateArgs
impl Clone for SetPlayStateArgs
Source§fn clone(&self) -> SetPlayStateArgs
fn clone(&self) -> SetPlayStateArgs
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SetPlayStateArgs
impl Debug for SetPlayStateArgs
Source§impl Hash for SetPlayStateArgs
impl Hash for SetPlayStateArgs
Source§impl PartialEq for SetPlayStateArgs
impl PartialEq for SetPlayStateArgs
impl Copy for SetPlayStateArgs
impl Eq for SetPlayStateArgs
impl StructuralPartialEq for SetPlayStateArgs
Auto Trait Implementations§
impl Freeze for SetPlayStateArgs
impl RefUnwindSafe for SetPlayStateArgs
impl Send for SetPlayStateArgs
impl Sync for SetPlayStateArgs
impl Unpin for SetPlayStateArgs
impl UnwindSafe for SetPlayStateArgs
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more