[−][src]Crate reaper_medium
This crate contains the medium-level API of reaper-rs.
To get started, have a look at the Reaper
struct.
General usage hints
- Whenever you find an identifier in this crate that ends with
index
, you can assume it's a zero-based integer. That means the first index is 0, not 1!
Example
use reaper_medium::ProjectContext::CurrentProject; let functions = reaper.functions(); functions.show_console_msg("Hello world from reaper-rs medium-level API!"); let track = functions.get_track(CurrentProject, 0).ok_or("no tracks")?; unsafe { functions.delete_track(track); }
Design goals
The ultimate goal of the medium-level API is to provide all functions offered by the low-level API, but in an idiomatic and type-safe way. The result is still a plain list of functions, where each function is basically named like its original. Going all object-oriented, using reactive extensions, introducing a fluid API, finding function names that make more sense ... all of that is intentionally out of scope. The medium-level API is intended to stay close to the original API. This has the benefit that ReaScript (e.g. Lua) and C++ code seen in forum threads, blogs and existing extensions can be helpful even for writing plug-ins in Rust.
Design principles
In order to achieve these goals, this API follows a bunch of design principles.
Follow Rust naming conventions
Most low-level functions and types don't follow the Rust naming conventions. We adjust them accordingly while still staying as close as possible to the original names.
Use unsigned integers where appropriate
We don't use signed integers when it's totally clear that a number can never be negative.
Example: insert_track_at_index()
Use enums where appropriate
We want more type safety and more readable code. Enums can contribute to that a lot. Here's how we use them:
-
If the original function uses an integer which represents a limited set of options that can be easily named, we introduce an enum. Example:
get_track_automation_mode()
,AutomationMode
-
If the original function uses a string and there's a clear set of predefined options, we introduce an enum. Example:
get_media_track_info_value()
,TrackAttributeKey
-
If the original function uses a bool and the name of the function doesn't give that bool meaning, introduce an enum. Example:
set_current_bpm()
,UndoBehavior
-
If the original function can have different mutually exclusive results, introduce an enum. Example:
get_last_touched_fx()
,GetLastTouchedFxResult
-
If the original function has several parameters of which only certain combinations are valid, introduce an enum for combining those. Example:
kbd_on_main_action_ex()
,ActionValueChange
-
If the original function takes a parameter which describes how another parameter is interpreted, introduce an enum. Example:
csurf_on_pan_change_ex()
,ValueChange
-
If the original function takes an optional value and one cannot conclude from the function name what a
None
would mean, introduce an enum. Example:count_tracks()
,ProjectContext
The first design didn't have many enums. Then, with every enum introduced in the medium-level API, the high-level API code was getting cleaner, more understandable and often even shorter. More importantly, some API usage bugs suddenly became obvious!
Adjust return types where appropriate
- Use
bool
instead ofi32
as return value type for "yes or no" functions. Example:is_in_real_time_audio()
- Use return values instead of output parameters. Example:
gen_guid()
- If a function has multiple results, introduce and return a struct for aggregating them.
Example:
get_focused_fx()
- If a function can return a value which represents that something is not present,
return an
Option
. Example:named_command_lookup()
Use newtypes where appropriate
- If a value represents an ID, introduce a newtype. Example:
CommandId
- If a number value is restricted in its value range, represents a mathematical unit or can be
easily confused, consider introducing a meaningful newtype. Example:
ReaperVolumeValue
We don't use newtypes for numbers that represent indexes.
Use convenience functions where necessary
In general, the medium-level API shouldn't have too much additional magic and convenience.
However, there are some low-level functions which are true allrounders. With allrounders it's
often difficult to find accurate signatures and impossible to avoid unsafe
. Adding multiple
convenience functions can sometimes help with that, at least with making them a bit more
safe to use.
Examples:
get_set_media_track_info()
,
plugin_register_add_command_id()
Make it easy to work with strings
- String parameters are used as described in
ReaperStringArg
. Example:string_to_guid()
- Strings in return positions are dealt with in different ways:
- When returning an owned string, we return
CString
(because that's what comes closest to the original REAPER API, seeReaperStringArg
). Consumers can easily convert them to regular Rust strings when needed. Example:guid_to_string()
- When returning a string owned by REAPER and we know that string has a static lifetime, we
return a
&'static CStr
. Example:get_app_version()
- When returning a string owned by REAPER and we can't give it a proper lifetime annotation
(in most cases we can't), we grant the user only temporary access to that string by taking
a closure with a
&CStr
argument which is executed right away. Example:undo_can_undo_2()
- When returning an owned string, we return
- Strings in enums are often
Cow<CStr>
because we want them to be flexible enough to carry both owned and borrowed strings.
Use pointer wrappers where appropriate
When we deal with REAPER, we have to deal with pointers. REAPER often returns pointers and we
can't give them a sane lifetime annotation. Depending on the type of plug-in and the type of
pointer, some are rather static from the perspective of the plug-in and others can come and go
anytime. In any case, just turning them into 'static
references would be plain wrong. At the
same time, annotating them with a bounded lifetime 'a
(correlated to another lifetime) is
often impossible either, because mostly we don't have another lifetime at the disposal which can
serve as frame of reference.
In most cases the best we can do is passing pointers around. How exactly this is done, depends on the characteristics of the pointed-to struct and how it is going to be used.
Case 1: Internals not exposed | no vtable
Strategy
- Use
NonNull
pointers directly - Make them more accessible by introducing an alias
Explanation
Such structs are relevant for the consumers as pointers only. Because they are
completely opaque (internals not exposed, not even a vtable). We don't create a newtype because
the NonNull
guarantee is all we need and we will never provide any methods on them (no vtable
emulation, no convenience methods). Using a wrapper just for reasons of symmetry would not be
good because it comes with a cost (more code to write, less substitution possibilities) but in
this case without any benefit.
Examples
Case 2: Internals exposed | no vtable
Strategy
- Don't create an alias for a
NonNull
pointer! In situations where just the pointer is interesting and not the internals, writeNonNull<...>
everywhere. - If the consumer shall get access to the internals: Wrap the
NonNull
pointer in a public newtype. This newtype should expose the internals in a way which is idiomatic for Rust (like the rest of the medium-level API does). - If the consumer needs to be able to create such a struct: Provide an idiomatic Rust factory
function. If that's not enough because the raw struct is not completely owned, write an owned
version of that struct, prefixed with
Medium
. Ideally it should wrap the raw struct.
Explanation
Unlike raw::MediaTrack
and friends, these
structs are not opaque. Still, we need them as pointers and they have the same lifetime
considerations. The difference is that we add type-safe methods to them in order to lift their
members to medium-level API style.
Examples
raw::KbdSectionInfo
→KbdSectionInfo
&MediumKdbSectionInfo
(not yet existing)raw::audio_hook_register_t
→AudioHookRegister
&MediumAudioHookRegister
raw::gaccel_register_t
→GaccelRegister
(not yet existing) &MediumGaccelRegister
Case 3: Internals not exposed | vtable
Strategy
- Don't create an alias for a
NonNull
pointer! In situations where just the pointer is interesting and not the internals, writeNonNull<...>
everywhere. - If the consumer shall get access to the virtual functions: Wrap
NonNull
pointer in a public newtype. This newtype should expose the virtual functions in a way which is idiomatic for Rust. It's intended for the communication from Rust to REAPER. This needs appropriate companion C code in the low-level API. - If the consumer needs to be able to provide such a type (for communication from REAPER to
Rust): Create a new trait prefixed with
Medium
which can be implemented by the consumer. This also needs appropriate companion C code in the low-level API.
Examples
raw::IReaperControlSurface
→ReaperControlSurface
(not yet existing) &MediumReaperControlSurface
raw::midi_Input
→MidiInput
&raw::MIDI_eventlist
→MidiEventList
&PCM_source
→PcmSource
&MediumPcmSource
(both not yet existing)
Panic/error/safety strategy
- We panic if a REAPER function is not available, e.g. because it's an older REAPER version.
Rationale: If all function signatures would be cluttered up with
Result
s, it would be an absolute nightmare to use the API. It's also not necessary: The consumer can always check if the function is there, and mostly it is (seereaper_low::Reaper
). - We panic when passed parameters don't satisfy documented preconditions which can be easily
satisfied by consumers. Rationale: This represents incorrect API usage.
- Luckily, the need for precondition checks is mitigated by using lots of newtypes and
enums, which don't allow parameters to be out of range in the first place.
Example:
track_fx_get_fx_name()
- Luckily, the need for precondition checks is mitigated by using lots of newtypes and
enums, which don't allow parameters to be out of range in the first place.
Example:
- When a function takes pointers, we generally mark it as
unsafe
. Rationale: Pointers can dangle (e.g. a pointer to a track dangles as soon as that track is removed). Passing a dangling pointer to a REAPER function can and often will make REAPER crash. Example:delete_track()
-
That's a bit unfortunate, but unavoidable given the medium-level APIs design goal to stay close to the original API. The
unsafe
is a hint to the consumer to be extra careful with those functions. -
The consumer has ways to ensure that the passed pointer is valid:
-
Using obtained pointers right away instead of caching them (preferred)
-
Using
validate_ptr_2()
to check if the cached pointer is still valid. -
Using a hidden control surface to be informed whenever e.g. a
MediaTrack
is removed and invalidating the cached pointer accordingly.
-
-
- There's one exception to this: If the parameters passed to the function in question are enough
to check whether the pointer is still valid, we do it, right in that function. If it's
invalid, we panic. We use
validate_ptr_2()
to check the pointer. Sadly, for all but project pointers it needs a project context to be able to validate a pointer. Otherwise we could apply this rule much more. Rationale: This allows us to remove theunsafe
(if there was no other reason for it). That's not ideal either but it's far better than undefined behavior. Failing fast without crashing is one of the main design principles of reaper-rs. Because checking the pointer is an "extra" thing that the medium-level API does, we also offer an unsafe_unchecked
variant of the same function, which doesn't do the check. Example:count_tracks()
andcount_tracks_unchecked()
- If a REAPER function can return a value which represents that execution was not successful,
return a
Result
. Example:string_to_guid()
Verdict: Making the API completely safe to use can't be done in the medium-level API. But it can
be done in the high-level API because it's not tied to the original REAPER flat function
signatures. For example, there could be a Track
struct which holds a ReaProject
pointer,
the track index and the track's GUID. With that combination it's possible to detect reliably
whether a track is still existing. Needless to say, this is far too opinionated for the
medium-level API.
Try to follow "zero-cost" principle
If someone uses C++ or Rust instead of just settling with ReaScript, chances are that better performance is at least one of the reasons. The medium-level API acknowledges that and tries to be very careful not to introduce possibly performance-harming indirections. In general it shouldn't do extra stuff. Just the things which are absolutely necessary to reach the design goals mentioned above. This is essential for code that is intended to be executed in the real-time audio thread (no heap allocations etc.).
This is an important principle. It would be bad if it's necessary to reach out to the low-level API whenever someone wants to do something performance-critical. The low-level API shouldn't even be considered as a serious Rust API, it's too raw and unsafe for Rust standards.
Structs
AudioHookRegister | Pointer to an audio hook register. |
Bpm | This represents a tempo measured in beats per minute. |
CommandId | A command ID. |
Db | This represents a volume measured in decibel. |
EnumProjectsResult | |
ExtSetBpmAndPlayRateArgs | |
ExtSetFocusedFxArgs | |
ExtSetFxChangeArgs | |
ExtSetFxEnabledArgs | |
ExtSetFxOpenArgs | |
ExtSetFxParamArgs | |
ExtSetInputMonitorArgs | |
ExtSetLastTouchedFxArgs | |
ExtSetSendPanArgs | |
ExtSetSendVolumeArgs | |
ExtendedArgs | |
GetMidiDevNameResult | |
GetParamExResult | Each of these values can be negative! They are not normalized. |
GetTouchStateArgs | |
Hz | This represents a frequency measured in hertz (how often something happens per second). |
IsKeyDownArgs | |
KbdCmd | Borrowed action. |
KbdSectionInfo | Pointer to a section (in which actions can be registered). |
MainThreadScope | A usage scope which unlocks all functions that are safe to execute from the main thread. |
MediumGaccelRegister | A kind of action descriptor. |
MidiEvent | A MIDI event borrowed from REAPER. |
MidiEventList | A list of MIDI events borrowed from REAPER. |
MidiInput | Pointer to a MIDI input device. |
MidiInputDeviceId | A MIDI input device ID. |
MidiMessage | A MIDI message borrowed from REAPER. |
MidiOutputDeviceId | A MIDI output device ID. |
OnAudioBufferArgs | |
OnTrackSelectionArgs | |
PlaybackSpeedFactor | This represents a play rate measured as factor of the normal play speed. |
QualifiedFxLocation | Location of a track or take FX including the parent track. |
RealTimeAudioThreadScope | A usage scope which unlocks all functions that are safe to execute from the real-time audio thread. |
Reaper | This is the main hub for accessing medium-level API functions. |
ReaperFunctionError | An error which can occur when executing a REAPER function. |
ReaperFunctions | This is the main access point for most REAPER functions. |
ReaperNormalizedFxParamValue | This represents a particular value of an FX parameter in "REAPER-normalized" form. |
ReaperPanValue | This represents a pan measured in REAPER's native pan unit. |
ReaperStringArg | A string parameter. |
ReaperVersion | Represents a particular version of REAPER. |
ReaperVolumeValue | This represents a volume measured in REAPER's native volume unit. |
SectionId | A section ID. |
SetAutoModeArgs | |
SetPlayStateArgs | |
SetRepeatStateArgs | |
SetSurfaceMuteArgs | |
SetSurfacePanArgs | |
SetSurfaceRecArmArgs | |
SetSurfaceSelectedArgs | |
SetSurfaceSoloArgs | |
SetSurfaceVolumeArgs | |
SetTrackTitleArgs | |
TrackFxGetPresetIndexResult | |
TrackFxGetPresetResult | |
TryFromRawError | An error which can occur when trying to convert a low-level type to a medium-level type. |
VolumeAndPan | |
VolumeSliderValue | This represents a volume measured as fader position. |
Enums
ActionValueChange | Represents a value change targeted to a REAPER action. |
AddFxBehavior | Determines the behavior when adding an FX. |
AutomationMode | Automation mode of a track. |
ChunkCacheHint | A performance/caching hint which determines how REAPER internally gets or sets a chunk. |
EnvChunkName | Envelope chunk name which you can pass e.g. to |
FxPresetRef | Something which refers to a certain FX preset. |
FxShowInstruction | Determines if and how to show/hide a FX user interface. |
GangBehavior | Determines the gang behavior. |
GetFocusedFxResult | |
GetLastTouchedFxResult | |
GetParameterStepSizesResult | |
GlobalAutomationModeOverride | Global override of track automation modes. |
InputMonitoringMode | Describes whether and how the recording input is monitored. |
MasterTrackBehavior | Determines how to deal with the master track. |
MessageBoxResult | Message box result informing about the user's choice. |
MessageBoxType | Type of message box to be displayed. |
ModKey | A modifier key. |
NotificationBehavior | Determines which control surfaces will be informed. |
ProjectContext | Determines the project in which a function should be executed. |
ProjectPart | Part of a project that could have been affected by an undoable operation. |
ProjectRef | Something which refers to a certain project. |
ReaperPointer | Validatable REAPER pointer. |
RecordArmMode | Defines whether a track is armed for recording. |
RecordingInput | Recording input of a track. |
RegistrationObject | A thing that you can register at REAPER. |
SectionContext | Determines the section in which an action is located. |
SendTarget | Denotes the target of a send. |
StuffMidiMessageTarget | Determines where to route a MIDI message. |
ToggleActionResult | |
TrackAttributeKey | Track attribute key which you can pass to |
TrackDefaultsBehavior | Determines how track defaults should be used. |
TrackFxChainType | Represents the type of a track FX chain. |
TrackFxLocation | Describes the current location of a track FX (assuming the track is already known). |
TrackRef | Type and location of a certain track. |
TrackSendAttributeKey | Track send attribute key which you can pass to |
TrackSendCategory | Defines the kind of link. |
TrackSendDirection | Defines whether you are referring to a send or a receive. |
TransferBehavior | Determines whether to copy or move something (e.g. an FX). |
UndoBehavior | Determines whether to create an undo point. |
UndoScope | When creating an undo point, this defines what parts of the project might have been affected by the undoable operation. |
ValueChange | Represents a change of a value (e.g. of a parameter). |
VersionDependentFxLocation | Location of a track or take FX. |
VersionDependentTrackFxLocation | Location of a track FX. |
WindowContext | Allows one to pass a window handle to the action function. |
Traits
AudioThreadOnly | Represents a privilege to execute functions which are only safe to execute from the real-time audio thread. |
MainThreadOnly | Represents a privilege to execute functions which are only safe to execute from the main thread. |
MediumHookCommand | Consumers need to implement this trait in order to define what should happen when a certain action is invoked. |
MediumHookPostCommand | Consumers need to implement this trait in order to get notified after an action of the main section has run. |
MediumOnAudioBuffer | Consumers need to implement this trait in order to be called back in the real-time audio thread. |
MediumReaperControlSurface | Consumers need to implement this trait in order to get notified about various REAPER events. |
MediumToggleAction | Consumers need to implement this trait in order to let REAPER know if a toggleable action is currently on or off. |
Type Definitions
Hwnd | Pointer to a window. |
MediaItem | Pointer to an item on a track. |
MediaItemTake | Pointer to a take in an item. |
MediaTrack | Pointer to a track in a project. |
ReaProject | Pointer to a project. |
TrackEnvelope | Pointer to an envelope on a track. |