[][src]Crate reaper_medium

This crate contains the medium-level API of reaper-rs.

To get started, have a look at the Reaper struct.

General usage hints

  • Whenever you find an identifier in this crate that ends with index, you can assume it's a zero-based integer. That means the first index is 0, not 1!

Example

use reaper_medium::ProjectContext::CurrentProject;

let functions = reaper.functions();
functions.show_console_msg("Hello world from reaper-rs medium-level API!");
let track = functions.get_track(CurrentProject, 0).ok_or("no tracks")?;
unsafe { functions.delete_track(track); }

Design goals

The ultimate goal of the medium-level API is to provide all functions offered by the low-level API, but in an idiomatic and type-safe way. The result is still a plain list of functions, where each function is basically named like its original. Going all object-oriented, using reactive extensions, introducing a fluid API, finding function names that make more sense ... all of that is intentionally out of scope. The medium-level API is intended to stay close to the original API. This has the benefit that ReaScript (e.g. Lua) and C++ code seen in forum threads, blogs and existing extensions can be helpful even for writing plug-ins in Rust.

Design principles

In order to achieve these goals, this API follows a bunch of design principles.

Follow Rust naming conventions

Most low-level functions and types don't follow the Rust naming conventions. We adjust them accordingly while still staying as close as possible to the original names.

Use unsigned integers where appropriate

We don't use signed integers when it's totally clear that a number can never be negative. Example: insert_track_at_index()

Use enums where appropriate

We want more type safety and more readable code. Enums can contribute to that a lot. Here's how we use them:

  1. If the original function uses an integer which represents a limited set of options that can be easily named, we introduce an enum. Example: get_track_automation_mode(), AutomationMode

  2. If the original function uses a string and there's a clear set of predefined options, we introduce an enum. Example: get_media_track_info_value(), TrackAttributeKey

  3. If the original function uses a bool and the name of the function doesn't give that bool meaning, introduce an enum. Example: set_current_bpm(), UndoBehavior

  4. If the original function can have different mutually exclusive results, introduce an enum. Example: get_last_touched_fx(), GetLastTouchedFxResult

  5. If the original function has several parameters of which only certain combinations are valid, introduce an enum for combining those. Example: kbd_on_main_action_ex(), ActionValueChange

  6. If the original function takes a parameter which describes how another parameter is interpreted, introduce an enum. Example: csurf_on_pan_change_ex(), ValueChange

  7. If the original function takes an optional value and one cannot conclude from the function name what a None would mean, introduce an enum. Example: count_tracks(), ProjectContext

The first design didn't have many enums. Then, with every enum introduced in the medium-level API, the high-level API code was getting cleaner, more understandable and often even shorter. More importantly, some API usage bugs suddenly became obvious!

Adjust return types where appropriate

  1. Use bool instead of i32 as return value type for "yes or no" functions. Example: is_in_real_time_audio()
  2. Use return values instead of output parameters. Example: gen_guid()
  3. If a function has multiple results, introduce and return a struct for aggregating them. Example: get_focused_fx()
  4. If a function can return a value which represents that something is not present, return an Option. Example: named_command_lookup()

Use newtypes where appropriate

  1. If a value represents an ID, introduce a newtype. Example: CommandId
  2. If a number value is restricted in its value range, represents a mathematical unit or can be easily confused, consider introducing a meaningful newtype. Example: ReaperVolumeValue

We don't use newtypes for numbers that represent indexes.

Use convenience functions where necessary

In general, the medium-level API shouldn't have too much additional magic and convenience. However, there are some low-level functions which are true allrounders. With allrounders it's often difficult to find accurate signatures and impossible to avoid unsafe. Adding multiple convenience functions can sometimes help with that, at least with making them a bit more safe to use. Examples: get_set_media_track_info(), plugin_register_add_command_id()

Make it easy to work with strings

  • String parameters are used as described in ReaperStringArg. Example: string_to_guid()
  • Strings in return positions are dealt with in different ways:
    • When returning an owned string, we return CString (because that's what comes closest to the original REAPER API, see ReaperStringArg). Consumers can easily convert them to regular Rust strings when needed. Example: guid_to_string()
    • When returning a string owned by REAPER and we know that string has a static lifetime, we return a &'static CStr. Example: get_app_version()
    • When returning a string owned by REAPER and we can't give it a proper lifetime annotation (in most cases we can't), we grant the user only temporary access to that string by taking a closure with a &CStr argument which is executed right away. Example: undo_can_undo_2()
  • Strings in enums are often Cow<CStr> because we want them to be flexible enough to carry both owned and borrowed strings.

Use pointer wrappers where appropriate

When we deal with REAPER, we have to deal with pointers. REAPER often returns pointers and we can't give them a sane lifetime annotation. Depending on the type of plug-in and the type of pointer, some are rather static from the perspective of the plug-in and others can come and go anytime. In any case, just turning them into 'static references would be plain wrong. At the same time, annotating them with a bounded lifetime 'a (correlated to another lifetime) is often impossible either, because mostly we don't have another lifetime at the disposal which can serve as frame of reference.

In most cases the best we can do is passing pointers around. How exactly this is done, depends on the characteristics of the pointed-to struct and how it is going to be used.

Case 1: Internals not exposed | no vtable

Strategy

  • Use NonNull pointers directly
  • Make them more accessible by introducing an alias

Explanation

Such structs are relevant for the consumers as pointers only. Because they are completely opaque (internals not exposed, not even a vtable). We don't create a newtype because the NonNull guarantee is all we need and we will never provide any methods on them (no vtable emulation, no convenience methods). Using a wrapper just for reasons of symmetry would not be good because it comes with a cost (more code to write, less substitution possibilities) but in this case without any benefit.

Examples

Case 2: Internals exposed | no vtable

Strategy

  • Don't create an alias for a NonNull pointer! In situations where just the pointer is interesting and not the internals, write NonNull<...> everywhere.
  • If the consumer shall get access to the internals: Wrap the NonNull pointer in a public newtype. This newtype should expose the internals in a way which is idiomatic for Rust (like the rest of the medium-level API does).
  • If the consumer needs to be able to create such a struct: Provide an idiomatic Rust factory function. If that's not enough because the raw struct is not completely owned, write an owned version of that struct, prefixed with Medium. Ideally it should wrap the raw struct.

Explanation

Unlike raw::MediaTrack and friends, these structs are not opaque. Still, we need them as pointers and they have the same lifetime considerations. The difference is that we add type-safe methods to them in order to lift their members to medium-level API style.

Examples

Case 3: Internals not exposed | vtable

Strategy

  • Don't create an alias for a NonNull pointer! In situations where just the pointer is interesting and not the internals, write NonNull<...> everywhere.
  • If the consumer shall get access to the virtual functions: Wrap NonNull pointer in a public newtype. This newtype should expose the virtual functions in a way which is idiomatic for Rust. It's intended for the communication from Rust to REAPER. This needs appropriate companion C code in the low-level API.
  • If the consumer needs to be able to provide such a type (for communication from REAPER to Rust): Create a new trait prefixed with Medium which can be implemented by the consumer. This also needs appropriate companion C code in the low-level API.

Examples

Panic/error/safety strategy

  • We panic if a REAPER function is not available, e.g. because it's an older REAPER version. Rationale: If all function signatures would be cluttered up with Results, it would be an absolute nightmare to use the API. It's also not necessary: The consumer can always check if the function is there, and mostly it is (see reaper_low::Reaper).
  • We panic when passed parameters don't satisfy documented preconditions which can be easily satisfied by consumers. Rationale: This represents incorrect API usage.
    • Luckily, the need for precondition checks is mitigated by using lots of newtypes and enums, which don't allow parameters to be out of range in the first place. Example: track_fx_get_fx_name()
  • When a function takes pointers, we generally mark it as unsafe. Rationale: Pointers can dangle (e.g. a pointer to a track dangles as soon as that track is removed). Passing a dangling pointer to a REAPER function can and often will make REAPER crash. Example: delete_track()
    • That's a bit unfortunate, but unavoidable given the medium-level APIs design goal to stay close to the original API. The unsafe is a hint to the consumer to be extra careful with those functions.

    • The consumer has ways to ensure that the passed pointer is valid:

      1. Using obtained pointers right away instead of caching them (preferred)

      2. Using validate_ptr_2() to check if the cached pointer is still valid.

      3. Using a hidden control surface to be informed whenever e.g. a MediaTrack is removed and invalidating the cached pointer accordingly.

  • There's one exception to this: If the parameters passed to the function in question are enough to check whether the pointer is still valid, we do it, right in that function. If it's invalid, we panic. We use validate_ptr_2() to check the pointer. Sadly, for all but project pointers it needs a project context to be able to validate a pointer. Otherwise we could apply this rule much more. Rationale: This allows us to remove the unsafe (if there was no other reason for it). That's not ideal either but it's far better than undefined behavior. Failing fast without crashing is one of the main design principles of reaper-rs. Because checking the pointer is an "extra" thing that the medium-level API does, we also offer an unsafe _unchecked variant of the same function, which doesn't do the check. Example: count_tracks() and count_tracks_unchecked()
  • If a REAPER function can return a value which represents that execution was not successful, return a Result. Example: string_to_guid()

Verdict: Making the API completely safe to use can't be done in the medium-level API. But it can be done in the high-level API because it's not tied to the original REAPER flat function signatures. For example, there could be a Track struct which holds a ReaProject pointer, the track index and the track's GUID. With that combination it's possible to detect reliably whether a track is still existing. Needless to say, this is far too opinionated for the medium-level API.

Try to follow "zero-cost" principle

If someone uses C++ or Rust instead of just settling with ReaScript, chances are that better performance is at least one of the reasons. The medium-level API acknowledges that and tries to be very careful not to introduce possibly performance-harming indirections. In general it shouldn't do extra stuff. Just the things which are absolutely necessary to reach the design goals mentioned above. This is essential for code that is intended to be executed in the real-time audio thread (no heap allocations etc.).

This is an important principle. It would be bad if it's necessary to reach out to the low-level API whenever someone wants to do something performance-critical. The low-level API shouldn't even be considered as a serious Rust API, it's too raw and unsafe for Rust standards.

Structs

AudioHookRegister

Pointer to an audio hook register.

Bpm

This represents a tempo measured in beats per minute.

CommandId

A command ID.

Db

This represents a volume measured in decibel.

EnumProjectsResult
ExtSetBpmAndPlayRateArgs
ExtSetFocusedFxArgs
ExtSetFxChangeArgs
ExtSetFxEnabledArgs
ExtSetFxOpenArgs
ExtSetFxParamArgs
ExtSetInputMonitorArgs
ExtSetLastTouchedFxArgs
ExtSetSendPanArgs
ExtSetSendVolumeArgs
ExtendedArgs
GetMidiDevNameResult
GetParamExResult

Each of these values can be negative! They are not normalized.

GetTouchStateArgs
Hz

This represents a frequency measured in hertz (how often something happens per second).

IsKeyDownArgs
KbdCmd

Borrowed action.

KbdSectionInfo

Pointer to a section (in which actions can be registered).

MainThreadScope

A usage scope which unlocks all functions that are safe to execute from the main thread.

MediumGaccelRegister

A kind of action descriptor.

MidiEvent

A MIDI event borrowed from REAPER.

MidiEventList

A list of MIDI events borrowed from REAPER.

MidiInput

Pointer to a MIDI input device.

MidiInputDeviceId

A MIDI input device ID.

MidiMessage

A MIDI message borrowed from REAPER.

MidiOutputDeviceId

A MIDI output device ID.

OnAudioBufferArgs
OnTrackSelectionArgs
PlaybackSpeedFactor

This represents a play rate measured as factor of the normal play speed.

QualifiedFxLocation

Location of a track or take FX including the parent track.

RealTimeAudioThreadScope

A usage scope which unlocks all functions that are safe to execute from the real-time audio thread.

Reaper

This is the main hub for accessing medium-level API functions.

ReaperFunctionError

An error which can occur when executing a REAPER function.

ReaperFunctions

This is the main access point for most REAPER functions.

ReaperNormalizedFxParamValue

This represents a particular value of an FX parameter in "REAPER-normalized" form.

ReaperPanValue

This represents a pan measured in REAPER's native pan unit.

ReaperStringArg

A string parameter.

ReaperVersion

Represents a particular version of REAPER.

ReaperVolumeValue

This represents a volume measured in REAPER's native volume unit.

SectionId

A section ID.

SetAutoModeArgs
SetPlayStateArgs
SetRepeatStateArgs
SetSurfaceMuteArgs
SetSurfacePanArgs
SetSurfaceRecArmArgs
SetSurfaceSelectedArgs
SetSurfaceSoloArgs
SetSurfaceVolumeArgs
SetTrackTitleArgs
TrackFxGetPresetIndexResult
TrackFxGetPresetResult
TryFromRawError

An error which can occur when trying to convert a low-level type to a medium-level type.

VolumeAndPan
VolumeSliderValue

This represents a volume measured as fader position.

Enums

ActionValueChange

Represents a value change targeted to a REAPER action.

AddFxBehavior

Determines the behavior when adding an FX.

AutomationMode

Automation mode of a track.

ChunkCacheHint

A performance/caching hint which determines how REAPER internally gets or sets a chunk.

EnvChunkName

Envelope chunk name which you can pass e.g. to TrackAttributeKey::Env().

FxPresetRef

Something which refers to a certain FX preset.

FxShowInstruction

Determines if and how to show/hide a FX user interface.

GangBehavior

Determines the gang behavior.

GetFocusedFxResult
GetLastTouchedFxResult
GetParameterStepSizesResult
GlobalAutomationModeOverride

Global override of track automation modes.

InputMonitoringMode

Describes whether and how the recording input is monitored.

MasterTrackBehavior

Determines how to deal with the master track.

MessageBoxResult

Message box result informing about the user's choice.

MessageBoxType

Type of message box to be displayed.

ModKey

A modifier key.

NotificationBehavior

Determines which control surfaces will be informed.

ProjectContext

Determines the project in which a function should be executed.

ProjectPart

Part of a project that could have been affected by an undoable operation.

ProjectRef

Something which refers to a certain project.

ReaperPointer

Validatable REAPER pointer.

RecordArmMode

Defines whether a track is armed for recording.

RecordingInput

Recording input of a track.

RegistrationObject

A thing that you can register at REAPER.

SectionContext

Determines the section in which an action is located.

SendTarget

Denotes the target of a send.

StuffMidiMessageTarget

Determines where to route a MIDI message.

ToggleActionResult
TrackAttributeKey

Track attribute key which you can pass to get_set_media_track_info().

TrackDefaultsBehavior

Determines how track defaults should be used.

TrackFxChainType

Represents the type of a track FX chain.

TrackFxLocation

Describes the current location of a track FX (assuming the track is already known).

TrackRef

Type and location of a certain track.

TrackSendAttributeKey

Track send attribute key which you can pass to get_set_track_send_info().

TrackSendCategory

Defines the kind of link.

TrackSendDirection

Defines whether you are referring to a send or a receive.

TransferBehavior

Determines whether to copy or move something (e.g. an FX).

UndoBehavior

Determines whether to create an undo point.

UndoScope

When creating an undo point, this defines what parts of the project might have been affected by the undoable operation.

ValueChange

Represents a change of a value (e.g. of a parameter).

VersionDependentFxLocation

Location of a track or take FX.

VersionDependentTrackFxLocation

Location of a track FX.

WindowContext

Allows one to pass a window handle to the action function.

Traits

AudioThreadOnly

Represents a privilege to execute functions which are only safe to execute from the real-time audio thread.

MainThreadOnly

Represents a privilege to execute functions which are only safe to execute from the main thread.

MediumHookCommand

Consumers need to implement this trait in order to define what should happen when a certain action is invoked.

MediumHookPostCommand

Consumers need to implement this trait in order to get notified after an action of the main section has run.

MediumOnAudioBuffer

Consumers need to implement this trait in order to be called back in the real-time audio thread.

MediumReaperControlSurface

Consumers need to implement this trait in order to get notified about various REAPER events.

MediumToggleAction

Consumers need to implement this trait in order to let REAPER know if a toggleable action is currently on or off.

Type Definitions

Hwnd

Pointer to a window.

MediaItem

Pointer to an item on a track.

MediaItemTake

Pointer to a take in an item.

MediaTrack

Pointer to a track in a project.

ReaProject

Pointer to a project.

TrackEnvelope

Pointer to an envelope on a track.