AsyncLocalBridge

Struct AsyncLocalBridge 

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pub struct AsyncLocalBridge { /* private fields */ }
Expand description

Async client for interacting with RealFlight simulators via RealFlight Link.

§Examples

use realflight_bridge::{AsyncBridge, AsyncLocalBridge, ControlInputs};
use std::time::Duration;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Simple: use defaults
    let bridge = AsyncLocalBridge::new().await?;

    // Or with custom configuration
    let bridge = AsyncLocalBridge::builder()
        .connect_timeout(Duration::from_millis(10))
        .build()
        .await?;

    // Create sample control inputs
    let mut inputs = ControlInputs::default();
    inputs.channels[0] = 0.5; // Neutral aileron
    inputs.channels[2] = 1.0; // Full throttle

    // Exchange data with the simulator
    let state = bridge.exchange_data(&inputs).await?;
    println!("Current airspeed: {:?}", state.airspeed);

    Ok(())
}

Implementations§

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impl AsyncLocalBridge

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pub async fn new() -> Result<Self, BridgeError>

Creates a new AsyncLocalBridge with default settings.

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pub fn builder() -> AsyncLocalBridgeBuilder

Returns a builder for custom configuration.

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pub fn statistics(&self) -> Statistics

Returns a snapshot of current statistics.

Trait Implementations§

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impl AsyncBridge for AsyncLocalBridge

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async fn exchange_data( &self, control: &ControlInputs, ) -> Result<SimulatorState, BridgeError>

Exchanges flight control data with the RealFlight simulator. Read more
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async fn enable_rc(&self) -> Result<(), BridgeError>

Reverts the RealFlight simulator to use its original Spektrum (or built-in) RC input.
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async fn disable_rc(&self) -> Result<(), BridgeError>

Switches the RealFlight simulator’s input to the external RealFlight Link controller.
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async fn reset_aircraft(&self) -> Result<(), BridgeError>

Resets the currently loaded aircraft in the RealFlight simulator.

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