pub struct Render {
pub entry: RenderEntry,
pub scenes: Vec<Scene>,
}Fields§
§entry: RenderEntry§scenes: Vec<Scene>Implementations§
Trait Implementations§
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impl !Freeze for Render
impl !RefUnwindSafe for Render
impl !Send for Render
impl !Sync for Render
impl Unpin for Render
impl !UnwindSafe for Render
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