Expand description
This crate provides a library for creating and then querying trees. The trees are not intended to be modified after their initial creation.
Internally trees are represented by a Vec
<
Vertex
<T>>
where each
vertex carries the payload of that node in the tree and the number of its
descendants. In addition the vertices are sorted depth first; meaning every
vertex is followed by the vertex of its first child. Using the length of a
vertex we can easily skip a nodes entire subtree and can instantly access
its sibling.
Slicing a tree into a node is as simple as slicing the trees vertices buffer
into a &[
Vertex
<T>]
. We wrap this slice in a Node
<T>
.
§Examples
Trees are created using Sapling
s. Nodes can be attached to a sapling by
using push
. When a node is added to a sapling it is also selected as the
parent for nodes that are added later. To finish a node and reselect its
parent call pop
. When adding a node with no children use push_leaf
.
There are more methods to push other saplings, trees or even nodes. See
Sapling
for more information.
When the sapling is complete, you can build
it into a Tree
<T>
. The
resulting tree can no longer be modified. Navigating trees is done by using
slices of trees called Node
<T>
. To get started use as_node
on a
tree to get its root node which represents the entire tree.
Nodes support various iterators to navigate their contents.
fn main() -> Result<(), Box<dyn std::error::Error>> {
use read_tree::Sapling;
let mut sap = Sapling::new();
sap.push(1);
sap.pop();
let tree = sap.build()?;
let root = tree.as_node();
assert_eq!(root.data(), &1);
Ok(())
}
Structs§
- Iterates all ancestors of a node starting with the parent of the node.
- Iterates the children of a node.
- Iterates all descendants of a node depth first.
- A read-only poly-tree data structure.
- A read-only tree data structure.
Enums§
- An error returned when attempting to build a
Sapling
<T>
. - An error returned when validating a vertex slice.