pub struct Store<State, Action, Event, Effect> { /* private fields */ }Expand description
This struct is designed to operate as a central source of truth and global “immutable” state within your application.
The current state of this store (Store::state()) can only be
modified by dispatching an Action via Store::dispatch() to the
store. These actions are taken by a Reducer which you provided
to the store (at construction) and a new current state is
produced. The reducer also produces Events associated with the
change. The previous state is never mutated, and remains as a
reference for any element of your application which may rely upon
it (ensure that it gets dropped when it is no longer required,
lest it become a memory leak when large States are involved).
Listeners can susbscribe to changes to the State in this store
(and Events produced) with Store::subscribe(), or they can
also subscribe to changes associated with specific Events via
subscribe_event()/subscribe_events().
Implementations§
Source§impl<State, Action, Event, Effect> Store<State, Action, Event, Effect>
impl<State, Action, Event, Effect> Store<State, Action, Event, Effect>
Sourcepub fn new<R: Reducer<State, Action, Event, Effect> + 'static>(
reducer: R,
initial_state: State,
) -> Self
pub fn new<R: Reducer<State, Action, Event, Effect> + 'static>( reducer: R, initial_state: State, ) -> Self
Create a new Store, which uses the specified reducer to
handle Actions which mutate the state and produce Events,
and with the initial_state.
Sourcepub fn state(&self) -> Rc<State>
pub fn state(&self) -> Rc<State>
Get the current State stored in this store.
Modifications to this state need to be performed by
dispatching an Action to the store using
dispatch().
Sourcepub fn dispatch<A: Into<Action>>(&self, action: A)
pub fn dispatch<A: Into<Action>>(&self, action: A)
Dispatch an Action to be passed to the Reducer in order to
modify the State in this store, and produce Events to be
sent to the store listeners.
Sourcepub fn subscribe<L: AsListener<State, Event>>(&self, listener: L)
pub fn subscribe<L: AsListener<State, Event>>(&self, listener: L)
Subscribe a Listener to changes in the store state and
events produced by the Reducer as a result of Actions
dispatched via dispatch().
The listener is a weak reference; when the strong reference associated with it (usually Callback) is dropped, the listener will be removed from this store upon dispatch().
If you want to subscribe to state changes associated with
specific Events, see
subscribe_event() or
subscribe_event()
Sourcepub fn subscribe_event<L: AsListener<State, Event>>(
&self,
listener: L,
event: Event,
)
pub fn subscribe_event<L: AsListener<State, Event>>( &self, listener: L, event: Event, )
Subscribe a Listener to changes in the store state and
events produced by the Reducer as a result of Actions
being dispatched via dispatch() and
reduced with the store’s Reducer. This subscription is only
active changes which produce the specific matching event
from the Reducer.
The listener is a weak reference; when the strong reference associated with it (usually Callback) is dropped, the listener will be removed from this store upon dispatch().
Sourcepub fn subscribe_events<L: AsListener<State, Event>, E: IntoIterator<Item = Event>>(
&self,
listener: L,
events: E,
)
pub fn subscribe_events<L: AsListener<State, Event>, E: IntoIterator<Item = Event>>( &self, listener: L, events: E, )
Subscribe a Listener to changes in the store state and
events produced by the Reducer as a result of Actions
being dispatched via dispatch() and
reduced with the store’s Reducer. This subscription is only
active changes which produce any of the specific matching
events from the Reducer.
The listener is a weak reference; when the strong reference associated with it (usually Callback) is dropped, the listener will be removed from this store upon dispatch().
Sourcepub fn add_middleware<M: Middleware<State, Action, Event, Effect> + 'static>(
&self,
middleware: M,
)
pub fn add_middleware<M: Middleware<State, Action, Event, Effect> + 'static>( &self, middleware: M, )
Add Middleware to modify the behaviour of this Store during a dispatch().
Auto Trait Implementations§
impl<State, Action, Event, Effect> !Freeze for Store<State, Action, Event, Effect>
impl<State, Action, Event, Effect> !RefUnwindSafe for Store<State, Action, Event, Effect>
impl<State, Action, Event, Effect> !Send for Store<State, Action, Event, Effect>
impl<State, Action, Event, Effect> !Sync for Store<State, Action, Event, Effect>
impl<State, Action, Event, Effect> Unpin for Store<State, Action, Event, Effect>
impl<State, Action, Event, Effect> !UnwindSafe for Store<State, Action, Event, Effect>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T, V> IntoOptPropValue<V> for Twhere
T: IntoPropValue<Option<V>>,
impl<T, V> IntoOptPropValue<V> for Twhere
T: IntoPropValue<Option<V>>,
Source§fn into_opt_prop_value(self) -> Option<V>
fn into_opt_prop_value(self) -> Option<V>
self to an optional value of a Properties struct.Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
self to a value of a Properties struct.