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TestBlueprintCtx

Struct TestBlueprintCtx 

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pub struct TestBlueprintCtx<'a> { /* private fields */ }

Trait Implementations§

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impl BlueprintContext for TestBlueprintCtx<'_>

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fn command_sender(&self) -> &CommandSender

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fn current_blueprint(&self) -> &EntityDb

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fn default_blueprint(&self) -> Option<&EntityDb>

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fn blueprint_query(&self) -> &LatestAtQuery

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fn save_blueprint_archetype( &self, entity_path: EntityPath, components: &dyn AsComponents, )

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fn save_blueprint_archetypes<'a>( &self, entity_path: EntityPath, archetypes: impl IntoIterator<Item = &'a dyn AsComponents>, )

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fn save_blueprint_component( &self, entity_path: EntityPath, component_descr: &ComponentDescriptor, component_batch: &dyn ComponentBatch, )

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fn save_static_blueprint_component( &self, entity_path: EntityPath, component_descr: &ComponentDescriptor, component_batch: &dyn ComponentBatch, )

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fn save_serialized_static_blueprint_component( &self, entity_path: EntityPath, component_batch: SerializedComponentBatch, )

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fn save_serialized_blueprint_component( &self, entity_path: EntityPath, component_batch: SerializedComponentBatch, )

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fn save_blueprint_array( &self, entity_path: EntityPath, component_descr: ComponentDescriptor, array: Arc<dyn Array>, )

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fn append_array_to_store( &self, store_id: StoreId, timepoint: TimePoint, entity_path: EntityPath, component_descr: ComponentDescriptor, array: Arc<dyn Array>, )

Append an array to the given store.
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fn save_static_blueprint_array( &self, entity_path: EntityPath, component_descr: ComponentDescriptor, array: Arc<dyn Array>, )

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fn raw_latest_at_in_current_blueprint( &self, entity_path: &EntityPath, component: ComponentIdentifier, ) -> Option<Arc<dyn Array>>

Queries a raw component from the currently active blueprint. Read more
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fn raw_latest_at_in_default_blueprint( &self, entity_path: &EntityPath, component: ComponentIdentifier, ) -> Option<Arc<dyn Array>>

Queries a raw component from the default blueprint. Read more
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fn reset_blueprint_component( &self, entity_path: EntityPath, component_descr: ComponentDescriptor, )

Resets a blueprint component to the value it had in the default blueprint.
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fn clear_blueprint_component( &self, entity_path: EntityPath, component_descr: ComponentDescriptor, )

Clears a component in the blueprint store by logging an empty array if it exists.
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fn clear_static_blueprint_component( &self, entity_path: EntityPath, component_descr: ComponentDescriptor, )

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for TestBlueprintCtx<'a>

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impl<'a> !UnwindSafe for TestBlueprintCtx<'a>

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impl<'a> Freeze for TestBlueprintCtx<'a>

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impl<'a> Send for TestBlueprintCtx<'a>

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impl<'a> Sync for TestBlueprintCtx<'a>

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impl<'a> Unpin for TestBlueprintCtx<'a>

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impl<'a> UnsafeUnpin for TestBlueprintCtx<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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fn borrow_mut(&mut self) -> &mut T

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fn cast_from(src: Src) -> Dst

Casts the value.
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where T: CheckedCast<Dst>,

Casts the value.
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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<V, T> VZip<V> for T
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fn vzip(self) -> V

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impl<T> VisualizerBlueprintContext for T
where T: BlueprintContext + ?Sized,

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fn save_visualizers( &self, entity_path: &EntityPath, view_id: ViewId, visualizers: impl IntoIterator<Item = impl Into<Visualizer>>, )

Saves visualizers to blueprint with deterministic IDs. Read more
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Casts the value.