pub struct Boxes2D {
pub half_sizes: Vec<HalfSizes2D>,
pub centers: Option<Vec<Position2D>>,
pub colors: Option<Vec<Color>>,
pub radii: Option<Vec<Radius>>,
pub labels: Option<Vec<Text>>,
pub draw_order: Option<DrawOrder>,
pub class_ids: Option<Vec<ClassId>>,
pub instance_keys: Option<Vec<InstanceKey>>,
}Expand description
Archetype: 2D boxes with half-extents and optional center, rotations, rotations, colors etc.
Example
Simple 2D boxes
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_box2d").spawn()?;
rec.log(
"simple",
&rerun::Boxes2D::from_mins_and_sizes([(-1., -1.)], [(2., 2.)]),
)?;
// Log an extra rect to set the view bounds
rec.log("bounds", &rerun::Boxes2D::from_sizes([(4., 3.)]))?;
Ok(())
}
Fields§
§half_sizes: Vec<HalfSizes2D>All half-extents that make up the batch of boxes.
centers: Option<Vec<Position2D>>Optional center positions of the boxes.
colors: Option<Vec<Color>>Optional colors for the boxes.
radii: Option<Vec<Radius>>Optional radii for the lines that make up the boxes.
labels: Option<Vec<Text>>Optional text labels for the boxes.
draw_order: Option<DrawOrder>An optional floating point value that specifies the 2D drawing order.
Objects with higher values are drawn on top of those with lower values.
The default for 2D boxes is 10.0.
class_ids: Option<Vec<ClassId>>Optional ClassIds for the boxes.
The class ID provides colors and labels if not specified explicitly.
instance_keys: Option<Vec<InstanceKey>>Unique identifiers for each individual boxes in the batch.
Implementations§
source§impl Boxes2D
impl Boxes2D
pub fn with_centers( self, centers: impl IntoIterator<Item = impl Into<Position2D>> ) -> Boxes2D
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Boxes2D
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Boxes2D
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Boxes2D
pub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Boxes2D
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Boxes2D
pub fn with_instance_keys( self, instance_keys: impl IntoIterator<Item = impl Into<InstanceKey>> ) -> Boxes2D
source§impl Boxes2D
impl Boxes2D
sourcepub fn from_half_sizes(
half_sizes: impl IntoIterator<Item = impl Into<HalfSizes2D>>
) -> Boxes2D
pub fn from_half_sizes( half_sizes: impl IntoIterator<Item = impl Into<HalfSizes2D>> ) -> Boxes2D
Creates new Boxes2D with Self::half_sizes centered around the local origin.
sourcepub fn from_centers_and_half_sizes(
centers: impl IntoIterator<Item = impl Into<Position2D>>,
half_sizes: impl IntoIterator<Item = impl Into<HalfSizes2D>>
) -> Boxes2D
pub fn from_centers_and_half_sizes( centers: impl IntoIterator<Item = impl Into<Position2D>>, half_sizes: impl IntoIterator<Item = impl Into<HalfSizes2D>> ) -> Boxes2D
Creates new Boxes2D with Self::centers and Self::half_sizes.
sourcepub fn from_sizes(sizes: impl IntoIterator<Item = impl Into<Vec2D>>) -> Boxes2D
pub fn from_sizes(sizes: impl IntoIterator<Item = impl Into<Vec2D>>) -> Boxes2D
Creates new Boxes2D with Self::half_sizes created from (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates half-sizes from the input data.
sourcepub fn from_centers_and_sizes(
centers: impl IntoIterator<Item = impl Into<Position2D>>,
sizes: impl IntoIterator<Item = impl Into<Vec2D>>
) -> Boxes2D
pub fn from_centers_and_sizes( centers: impl IntoIterator<Item = impl Into<Position2D>>, sizes: impl IntoIterator<Item = impl Into<Vec2D>> ) -> Boxes2D
Creates new Boxes2D with Self::centers and Self::half_sizes created from centers and (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates half-sizes from the input data.
sourcepub fn from_mins_and_sizes(
mins: impl IntoIterator<Item = impl Into<Vec2D>>,
sizes: impl IntoIterator<Item = impl Into<Vec2D>>
) -> Boxes2D
pub fn from_mins_and_sizes( mins: impl IntoIterator<Item = impl Into<Vec2D>>, sizes: impl IntoIterator<Item = impl Into<Vec2D>> ) -> Boxes2D
Creates new Boxes2D with Self::centers and Self::half_sizes created from minimums and (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates centers and half-sizes from the input data.
Trait Implementations§
source§impl Archetype for Boxes2D
impl Archetype for Boxes2D
§type Indicator = GenericIndicatorComponent<Boxes2D>
type Indicator = GenericIndicatorComponent<Boxes2D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D.source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow(
arrow_data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Boxes2D, DeserializationError>
fn from_arrow( arrow_data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Boxes2D, DeserializationError>
source§impl AsComponents for Boxes2D
impl AsComponents for Boxes2D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatchs. Read more