pub struct RenderContext {
    pub device: Arc<Device>,
    pub queue: Arc<Queue>,
    pub mesh_manager: RwLock<MeshManager>,
    pub texture_manager_2d: TextureManager2D,
    pub active_frame: ActiveFrameContext,
    pub gpu_resources: WgpuResourcePools,
    /* private fields */
}
Expand description

Any resource involving wgpu rendering which can be re-used across different scenes. I.e. render pipelines, resource pools, etc.

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§device: Arc<Device>§queue: Arc<Queue>§mesh_manager: RwLock<MeshManager>§texture_manager_2d: TextureManager2D§active_frame: ActiveFrameContext§gpu_resources: WgpuResourcePools

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impl RenderContext

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pub fn new( adapter: &Adapter, device: Arc<Device>, queue: Arc<Queue>, config: RenderContextConfig ) -> Self

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pub fn begin_frame(&mut self)

Call this at the beginning of a new frame.

Updates internal book-keeping, frame allocators and executes delayed events like shader reloading.

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pub fn before_submit(&mut self)

Call this at the end of a frame but before submitting command buffers (e.g. from crate::view_builder::ViewBuilder)

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