pub struct SpatialGridViz {
pub opacity: f32,
/* private fields */
}Expand description
GPU state for spatial grid visualization.
Fields§
§opacity: f32Current opacity.
Implementations§
Source§impl SpatialGridViz
impl SpatialGridViz
Sourcepub fn new(
device: &Device,
uniform_buffer: &Buffer,
spatial_config: &SpatialConfig,
opacity: f32,
surface_format: TextureFormat,
) -> Self
pub fn new( device: &Device, uniform_buffer: &Buffer, spatial_config: &SpatialConfig, opacity: f32, surface_format: TextureFormat, ) -> Self
Create a new spatial grid visualization.
Sourcepub fn set_opacity(&mut self, queue: &Queue, opacity: f32)
pub fn set_opacity(&mut self, queue: &Queue, opacity: f32)
Update the grid opacity.
Sourcepub fn pipeline(&self) -> &RenderPipeline
pub fn pipeline(&self) -> &RenderPipeline
Get the render pipeline.
Sourcepub fn bind_group(&self) -> &BindGroup
pub fn bind_group(&self) -> &BindGroup
Get the bind group.
Sourcepub fn line_count(&self) -> u32
pub fn line_count(&self) -> u32
Get the number of line instances to draw.
Auto Trait Implementations§
impl Freeze for SpatialGridViz
impl !RefUnwindSafe for SpatialGridViz
impl Send for SpatialGridViz
impl Sync for SpatialGridViz
impl Unpin for SpatialGridViz
impl !UnwindSafe for SpatialGridViz
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T: ?Sized,
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