pub struct IconFrame {
pub id: IconId,
pub position: Point,
pub progress: f32,
pub elapsed_seconds: f32,
}Expand description
Per-frame state; no shader compilation or texture data travels here.
Fields§
§id: IconId§position: Point§progress: f32§elapsed_seconds: f32Trait Implementations§
Auto Trait Implementations§
impl Freeze for IconFrame
impl RefUnwindSafe for IconFrame
impl Send for IconFrame
impl Sync for IconFrame
impl Unpin for IconFrame
impl UnsafeUnpin for IconFrame
impl UnwindSafe for IconFrame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more