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EOLLSolver

Struct EOLLSolver 

Source
pub struct EOLLSolver {
    pub cube: CubieCube,
}
Expand description

EOLLSolver for LBL(Layer by Layer) method, i.e, solve edge orientation of last layer’s four edges(UR, UF, UL, UB).

§Example

use rcuber::cubie::CubieCube;
use rcuber::moves::Formula;
use rcuber::solver::lbl::cross::CrossSolver;
use rcuber::solver::lbl::bottom::BottomCornerSolver;
use rcuber::solver::lbl::middle::MiddleEdgeSolver;
use rcuber::solver::lbl::eoll::EOLLSolver;

fn main() {
    let cc = CubieCube::default();
    let moves = Formula::scramble();
    let cc = cc.apply_formula(&moves);
    let mut cross = CrossSolver::new(cc, true);
    let _cs = cross.solve();
    let mut bottom = BottomCornerSolver { cube: cross.cube };
    let _bs = bottom.solve();
    assert!(bottom.is_solved());
    // let _bs = optimise_moves(&_bs);
    let mut middle = MiddleEdgeSolver { cube: bottom.cube };
    let _ms = middle.solve();
    assert!(middle.is_solved());
    // let _ms = optimise_moves(&_ms);
    let mut eoll = EOLLSolver { cube: middle.cube };
    let _eos = eoll.solve();
    assert!(eoll.is_solved());
    println!(
        "Scramble: {:?}\nSolution: {:?}, {:?}, {:?}, {:?}",
        moves, _cs, _bs, _ms, _eos
    );
}

Fields§

§cube: CubieCube

Implementations§

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impl EOLLSolver

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pub fn solve(&mut self) -> Vec<Move>

Solve the edge orientation of last layer edges(UR, UF, UL, UB).

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pub fn is_solved(&self) -> bool

Check if the last layer’s edge orientation is solved.

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