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F2LSolver

Struct F2LSolver 

Source
pub struct F2LSolver {
    pub cube: CubieCube,
}
Expand description

CrossSolver for solve CFOP’s F2L. MUST SOLVE CROSS FIRST!!

§Example

use rcuber::cubie::CubieCube;
use rcuber::moves::Formula;
use rcuber::solver::cfop::cross::CrossSolver;
use rcuber::solver::cfop::f2l::F2LSolver;

fn main() {
    let cc = CubieCube::default();
    let moves = Formula::scramble();
    println!("Scramble: {:?}", moves);
    let cc = cc.apply_formula(&moves);
    let mut cross = CrossSolver{cube: cc};
    assert!(!cross.is_solved());
    let solution = cross.solve();
    assert!(cross.is_solved());
    println!("Cross Solution: {:?}", solution);
    let mut f2l = F2LSolver{cube: cross.cube};
    assert!(!f2l.is_solved());
    let solution = f2l.solve();
    assert!(f2l.is_solved());
    println!("F2L Solution: {:?}", solution);
}

Fields§

§cube: CubieCube

Implementations§

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impl F2LSolver

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pub fn solve(&mut self) -> Vec<Move>

Solve the entire F2L.

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pub fn is_solved(&self) -> bool

Check if Cube’s F2L is solved.

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