Struct rcocos2d_sys::cocos2d_CCTextureProtocol[][src]

#[repr(C)]
pub struct cocos2d_CCTextureProtocol { pub _base: cocos2d_CCBlendProtocol, }
Expand description

CCNode objects that uses a CCTexture2D to render the images. The texture can have a blending function. If the texture has alpha premultiplied the default blending function is: src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA else src=GL_SRC_ALPHA dst= GL_ONE_MINUS_SRC_ALPHA But you can change the blending function at any time. @js NA

Fields

_base: cocos2d_CCBlendProtocol

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.