Struct rcocos2d_sys::cocos2d_CCGLProgram [−][src]
#[repr(C)]pub struct cocos2d_CCGLProgram { pub _base: cocos2d_CCObject, pub m_uProgram: GLuint, pub m_uVertShader: GLuint, pub m_uFragShader: GLuint, pub m_uUniforms: [GLint; 8], pub m_pHashForUniforms: *mut cocos2d__hashUniformEntry, pub m_bUsesTime: bool, pub m_hasShaderCompiler: bool, }
Expand description
@addtogroup shaders @{
Fields
_base: cocos2d_CCObject
m_uProgram: GLuint
m_uVertShader: GLuint
m_uFragShader: GLuint
m_uUniforms: [GLint; 8]
m_pHashForUniforms: *mut cocos2d__hashUniformEntry
m_bUsesTime: bool
m_hasShaderCompiler: bool