Struct rcocos2d_sys::cocos2d_CCGLProgram[][src]

#[repr(C)]
pub struct cocos2d_CCGLProgram { pub _base: cocos2d_CCObject, pub m_uProgram: GLuint, pub m_uVertShader: GLuint, pub m_uFragShader: GLuint, pub m_uUniforms: [GLint; 8], pub m_pHashForUniforms: *mut cocos2d__hashUniformEntry, pub m_bUsesTime: bool, pub m_hasShaderCompiler: bool, }
Expand description

@addtogroup shaders @{

Fields

_base: cocos2d_CCObjectm_uProgram: GLuintm_uVertShader: GLuintm_uFragShader: GLuintm_uUniforms: [GLint; 8]m_pHashForUniforms: *mut cocos2d__hashUniformEntrym_bUsesTime: boolm_hasShaderCompiler: bool

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