pub enum ReplayDecision {
Replayable,
Rejected {
reason: IncidentReasonCode,
detail: String,
},
}Expand description
The replay decision for a stored intent.
Variants§
Trait Implementations§
Source§impl Clone for ReplayDecision
impl Clone for ReplayDecision
Source§impl Debug for ReplayDecision
impl Debug for ReplayDecision
impl Eq for ReplayDecision
Source§impl PartialEq for ReplayDecision
impl PartialEq for ReplayDecision
impl StructuralPartialEq for ReplayDecision
Auto Trait Implementations§
impl Freeze for ReplayDecision
impl RefUnwindSafe for ReplayDecision
impl Send for ReplayDecision
impl Sync for ReplayDecision
impl Unpin for ReplayDecision
impl UnsafeUnpin for ReplayDecision
impl UnwindSafe for ReplayDecision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.