pub struct ReplayContext {
pub current_revision: Option<String>,
pub current_fingerprints: Vec<SourceFingerprint>,
pub age_secs: u64,
}Expand description
Current state used to decide whether a stored intent may be replayed.
Fields§
§current_revision: Option<String>§current_fingerprints: Vec<SourceFingerprint>§age_secs: u64Trait Implementations§
Source§impl Clone for ReplayContext
impl Clone for ReplayContext
Source§impl Debug for ReplayContext
impl Debug for ReplayContext
Auto Trait Implementations§
impl Freeze for ReplayContext
impl RefUnwindSafe for ReplayContext
impl Send for ReplayContext
impl Sync for ReplayContext
impl Unpin for ReplayContext
impl UnsafeUnpin for ReplayContext
impl UnwindSafe for ReplayContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more