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Construct

Enum Construct 

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pub enum Construct<'a> {
Show 14 variants Macro { declaration: Node<'a>, name: Option<Node<'a>>, args: Option<Delimited<'a>>, return_type: Option<(Node<'a>, Option<Node<'a>>)>, body: Option<MacroBody<'a>>, }, MacroCall { name: Node<'a>, body: Option<Delimited<'a>>, terminator: Option<Node<'a>>, }, Derive { declaration: Node<'a>, body: Option<Box<Construct<'a>>>, terminator: Option<Node<'a>>, }, Priority { declaration: Node<'a>, body: Option<Box<Construct<'a>>>, terminator: Option<Node<'a>>, }, Tween { declaration: Node<'a>, name: Option<Node<'a>>, body: Option<Box<Construct<'a>>>, terminator: Option<Node<'a>>, }, Rule { selectors: Option<Vec<SelectorNode<'a>>>, body: Option<Delimited<'a>>, }, Assignment { left: Node<'a>, middle: Option<Node<'a>>, right: Option<Box<Construct<'a>>>, terminator: Option<Node<'a>>, }, MathOperation { left: Box<Construct<'a>>, operators: Vec<Node<'a>>, right: Option<Box<Construct<'a>>>, }, UnaryMinus { operator: Node<'a>, operand: Box<Construct<'a>>, }, AnnotatedTable { annotation: Node<'a>, body: Option<Delimited<'a>>, }, Table { body: Delimited<'a>, }, Enum { keyword: Node<'a>, name: Option<Node<'a>>, variant: Option<Node<'a>>, }, Node { node: Node<'a>, }, None { node: Node<'a>, },
}

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Macro

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§declaration: Node<'a>
§name: Option<Node<'a>>
§args: Option<Delimited<'a>>
§return_type: Option<(Node<'a>, Option<Node<'a>>)>
§body: Option<MacroBody<'a>>
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MacroCall

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§name: Node<'a>
§body: Option<Delimited<'a>>
§terminator: Option<Node<'a>>
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Derive

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§declaration: Node<'a>
§body: Option<Box<Construct<'a>>>
§terminator: Option<Node<'a>>
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Priority

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§declaration: Node<'a>
§body: Option<Box<Construct<'a>>>
§terminator: Option<Node<'a>>
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Tween

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§declaration: Node<'a>
§name: Option<Node<'a>>
§body: Option<Box<Construct<'a>>>
§terminator: Option<Node<'a>>
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Rule

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§selectors: Option<Vec<SelectorNode<'a>>>
§body: Option<Delimited<'a>>
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Assignment

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§left: Node<'a>
§middle: Option<Node<'a>>
§right: Option<Box<Construct<'a>>>
§terminator: Option<Node<'a>>
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MathOperation

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§left: Box<Construct<'a>>
§operators: Vec<Node<'a>>
§right: Option<Box<Construct<'a>>>
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UnaryMinus

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§operator: Node<'a>
§operand: Box<Construct<'a>>
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AnnotatedTable

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§annotation: Node<'a>
§body: Option<Delimited<'a>>
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Table

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§body: Delimited<'a>
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Enum

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§keyword: Node<'a>
§name: Option<Node<'a>>
§variant: Option<Node<'a>>
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Node

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§node: Node<'a>
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None

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§node: Node<'a>

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impl<'a> Construct<'a>

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pub fn rule( selectors: Option<Vec<SelectorNode<'a>>>, body: Delimited<'a>, ) -> Self

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pub fn name_plural(&self) -> &str

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pub fn start(&self) -> usize

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pub fn span(&self) -> (usize, usize)

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impl<'a> Debug for Construct<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> SpanEnd for Construct<'a>

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fn end(&self) -> usize

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impl<'a> Freeze for Construct<'a>

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impl<'a> RefUnwindSafe for Construct<'a>

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impl<'a> Send for Construct<'a>

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impl<'a> Sync for Construct<'a>

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impl<'a> Unpin for Construct<'a>

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impl<'a> UnsafeUnpin for Construct<'a>

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impl<'a> UnwindSafe for Construct<'a>

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V